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Koch pattern (hacked version of FRA32's scene)

screenshot of the scene

Author: Xray

Group: Default

Filesize: 3.48 kB

Date added: 2018-12-13

Rating: 6.5

Downloads: 138

Views: 126

Comments: 5

Ratings: 4

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

I used the code from FRA32's Koch Curve scene and I used colored circles to generate the pattern instead of boxes or tracers. I did it just for the fun of it. All the credit for the code that calculates the Koch pattern goes to FRA32. I just took what he created and hacked it up some! LOL

Oh, by the way.... I would not advise to run this scene for more than a minute or two because it generates a LOT of circles which eats up a lot of memory. So, don't say I didn't warn you! :o
Last edited at 2018/12/13 06:22:30 by Xray
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This scene is a response to:
Title Author Rating Downloads Comments Date added
The Koch-Flake FRA32 5.6 (2 votes) 720 16 2016/01/05 16:43:54
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I don't think that "hacked" is the right word to put in the title of the scene though.
I was like wow
@MasterGamer - I think that "hacked" is a great word to put in the title, and that's why I did it. It doesn't matter what YOU think anyways because this is MY scene. When you make your own scenes, you can put whatever words you want in them (as long as the words do not violate the Rules, of course).

@SuperLuigiTV - I was like thanks.
Pretty colors, I like!

I recently came to the interesting realization that tracers, or if a little opacity is no issue, fixjoints make for the perfect tool to visualize mathematical constructs. As they are no geometry, their sprite renders while putting way less work on the CPU, and fix joints are even cheaper, if a little less colorfull, as they literally only edit the geometries body value and otherwise do nothing but getting rendered. I was capable of placing over 8000 fix joints on a background object and only suffered minor FPS issues! Maybe this will finally allow a relatively high resolution mandelbrot render(like 100x100 data points!!!):lol:
Hey, that's a great idea.... using fixjoints to visualize complex mathematical patterns! You are correct that they require very little CPU time to create and to maintain them. I plan to experiment with them to see what possibilities they provide.

There is only a handful of math experts here on Algobox who contribute some truly amazing scenes, and you are one of them, FRA32! _o_ :tup: _o_