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 Author: s_noonan Group: Technical Filesize: 183.75 kB Date added: 2018-12-09 Rating: 6.1 Downloads: 1374 Views: 706 Comments: 7 Ratings: 3 Times favored: 2 Made with: Algodoo v2.2.3 Tags: tool
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The goal of this scene is to provide tools for quickly creating a GUI in a manner similar to Visual Basic. Tool
Rev A: Mod toggle button. Reduced scene frequency. Added progress bar control.
Rev B: Doubled scrollBar target area. Added scene.my.GUIstrobe to main form.
Rev C: Fixed Button1 so it will click first time, even if it does not have focus.
Rev D: Changed the borders to be a texture instead of a box, eliminating 68 boxes.
Rev E: Now save object entityID upon spawning instead of saving entity as an object variable.
Rev F: Added "Close" button, which deletes all objects associated with the form. Reduced the number of "scene.my." variables.
Rev G: Added "Close" to the EntityID list.
Rev H: Added dropdown control.
Rev I: Main forms can now be dragged by dragging the title bar while sim is running.
Rev J: Added inputBox, messageBox, and yesNoCancelBox.
Rev I: Set collideSet = 0 for all Rev J components.
Rev J: Fixed Display "round(x,n)" function.
Rev K: Added internal limits to progress bar.
Rev L: Set collideSet = 0 for all components.
Rev M: Revised texture scaling.
Rev N: Scrollbar slider (1) click was (2).
Rev O: Added laser and indicator light
Rev P: Added tooltip example.
Rev Q: Modified inputBox, messageBox, and yesNoCancelBox.
Rev R: Renamed images from_pasted_XXXX to more meaningful names.
Rev S: Added onChange event to Combobox
Rev T: Added _enable to textbox
Rev U: Added _updateWindow to main form. Added scene.my.QQQQEntityByName(entityName) function
Rev V: Added Circular Panel Meter.
Rev W: Added scene.my.raQQQQListIsOld to reset array lists on startup.
Rev X: Removed scene.my.raQQQQListIsOld.
Rev Y: added collapsible form
Rev Z: improved rounding |
Last edited at 2025/10/05 12:45:45 by s_noonan
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