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HyperBall minigame

Image:
screenshot of the scene

Author: Juicicle

Group: Default

Filesize: 0.61 MB

Date added: 2018-11-11

Rating: 5

Downloads: 266

Views: 43

Comments: 1

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

"A" and "D" to roll.
"W" to jump.

"Shift" to activate boost, which drains stamina
Boost makes you move faster, jump further and
(after green "potion") jump higher.

Blue bar is the stamina bar, which is drained to activate
boost. Regenerates when boost is not in use.

Red bar was supposed to be the HP bar. Its useless in
this scene.
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Im glad you figured out how to use Scene.my.variables!
You don't need to use the underscore _ in front of every scene.my.variable tho, you only need it for permanent variables inside single objects, so instead of scene.my._boost, you could just type scene.my.boost ^^