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Minigame: Shooting Star

Image:
screenshot of the scene

Author: Juicicle

Group: Default

Filesize: 26.99 kB

Date added: 2018-10-23

Rating: 5

Downloads: 748

Views: 275

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

Incredibly difficult multidirectional mouse-controlled shooting star game.
May be slightly disorientating at first because stars come from
diagonals.

Stars (more like comets tbh) are very fast and very deadly.
Asteroids are massive, rotating obstacles that provide momentary
terrain.
Dont collide into the walls.

>Mouse controlled
>Scene ipanning and zoom is locked when you start the simulation so do
keep your mouse close to the centre and press space to start.
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For anyone who sees this, how do you create a variable in algodoo?
There are three types of variables you can make:

Temporary variables made inside the code, to store solutions of some calculations for example:
(e)=>{
dist = math.vec.dist(pos,e.other.pos); <-- dist would be a new, temporary variable
vel = vel+dist*e.dt
}

Permanent variables, local to object. You make them by typing "_varname = startvalue" in the small empty black box at the top left, replacing _varname with the name, preceeded by an underscore, and the startvalue with whatever your variable should have at the beginning.

_timer = 0;

Global variables, accessible in the entire scene. You make them by pressing f10, and typing "scene.my.varname = startvalue", once again replacing varname with the name and startvalue with the initial value.

scene.my.player = [0,0]