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Data Transfer Cable Phunlet II

Image:
screenshot of the scene

Author: Otacon140.96

Group: Default

Filesize: 22.38 kB

Date added: 2009-04-16

Rating: 5

Downloads: 1831

Views: 2380

Comments: 6

Ratings: 1

Times favored: 0

Made with: Phun

Tags:

Scene tag

This is made for the Phun Computer Project

Quote [RA2lover]: "use it with the custom chain tool. (for those not knowing, import the phunlet, select it completely, and in the menu, select "use as chain" or something like that in your language.) bigger cable sizes, while looking bad, have less latency and less shakyness(cables and hinges are less effective when smaller)"

Otacon140.96:
A new data cable is here!
(Try to cut it ^^)


Imagine this as the old cable made by RA2lover and me:
-o-o-o-o-o-o-o-o-

o=circle
-=box

This is the old collision scheme:
Frame 1: -o-o-o-o-o-o-o-o -
Frame 2: - o-o-o-o-o-o-o-o-
Frame 3: -o-o-o-o-o-o-o-o -
...
[8 collisions per frame (cable lenght = 4)]

RED = collision
BLUE = no collision

The new cable works like this:
Frame 1: -o -o-o-o-o-o-o-o-
Frame 2: - o- o-o-o-o-o-o-o-
Frame 3: -o -o -o-o-o-o-o-o-
Frame 4: -o- o- o-o-o-o-o-o-
Frame 5: -o-o -o -o-o-o-o-o-
...
[1-8 collisions per frame (cable lenght = 4)]

RED = collision
BLUE = no collision
This will increase the performance of cables a lot.

NOTE: Keep in mind that this new cable could have less performance if it gets a 50Hz input signal, but peripherals shouldn't send at this constant frequency

Thanks, RA2lover! ^^
I add an example for the working chain :lol:

Greetz
Otacon :)
Last edited at 2009/04/16 21:50:28 by Otacon140.96
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Data Transfer Cable Phunlet RA2lover 6.2 (4 votes) 471 3 2009/04/15 22:05:28
show grid
great design
only hard to make a good cable from
Doesn't work pretty well... but looks great... and what is it? 2kb kable?:P
Now it should work :yum:
Last edited at 2009/04/16 21:59:29 by Otacon140.96
Dammit, I was going to make one of those and I thought I would be the first.
Does it transfer between a screen and comp, a floppy and comp, or two comps?
Sorry, I'm new to Phun computers and scripting it Phun.

RA2Lover rocks! He made the anti-Algodoo device!
slow :zzz: and to long script (could be made 100 times shorter with a send receive script (e)=>{e.this.text=scene.my.text; e.other.text=scene.my.text} when done right it will transfer text both ways maybe not the smartest place to script it but whatever ) but nice