Browse Search Popular Register Upload Rules User list Login:
Search:
new ammo concept + help plz

Image:
screenshot of the scene

Author: oileau

Group: Default

Filesize: 77.38 kB

Date added: 2018-07-20

Rating: 5

Downloads: 1483

Views: 322

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

emter to fire

i'm trying to create an explosion by spawning a bunch of circles.
In the bullet, the black bar is the primer, when you delete it, it release the green circle,
it touch the blue circle with the script of spawning code in it.
Then the green circle is delete by the red circle so it stop spawning.
the problem i have is that the only way to spawn a bunch of circles i found is to put 149874 blue circles with code in it.
does somebody know a way to code this so 1 circle spawn 23864823 circles?
Please log in to rate this scene
edit
Similar scenes
Title: Gun that shows how much ammo V2
Rating: 5.1111
Filesize: 57.21 kB
Downloads: 391
Comments: 4
Ratings: 3
Date added: 2009/06/07 04:03:04
Made with: Phun
Rating: rated 5.1
download
Title: Launcher for YOUR ammo
Rating: 3.125
Filesize: 133.63 kB
Downloads: 570
Comments: 9
Ratings: 8
Date added: 2008/09/10 11:11:49
Made with: Phun
Rating: rated 3.1
download
Title: grenade launcher concept
Rating: 5
Filesize: 52.47 kB
Downloads: 3294
Comments: 1
Ratings: 1
Date added: 2021/09/19 01:58:05
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Springless Ammo Concept.
Rating: 6.5
Filesize: 60.54 kB
Downloads: 3151
Comments: 6
Ratings: 4
Date added: 2017/03/05 02:14:27
Made with: Algodoo v2.1.0
Rating: rated 6.5
download
Title: Radial Ammo
Rating: 7
Filesize: 159.9 kB
Downloads: 323
Comments: 0
Ratings: 5
Date added: 2008/08/22 01:24:53
Made with: Phun
Rating: rated 7
download
Title: Yuras12 Pistol with more ammo&Workshop... :P
Rating: 5.625
Filesize: 76.72 kB
Downloads: 1220
Comments: 2
Ratings: 2
Date added: 2009/10/24 22:09:50
Made with: Phun
Rating: rated 5.6
download
i'm feeling useless right now, you built a gun... and i tried and failed
cool
im doing it since 2010 men, it's normal:tup:
only leave the killable bar and write this on its onDie:

onDie = (e)=>{
For(50, (x)=>{
scene.addCircle({
pos := pos;
collideSet := 1;
radius := 0.2;
color := [1.0, 0.91666669, 0.0, 0.71];
zDepth := 0;
density := 10;
drawCake := false;
restitution := 0.0;
friction := 0;
timeToLive := 0.08;
edgeBlur := 0
})
})
}
you give me power, you don't know what you did. playing with fire
hahaahahha tnks men