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Thyme Paintball

screenshot of the scene

Author: RicH

Group: Default

Filesize: 3.23 kB

Date added: 2009-04-12

Rating: 6.1

Downloads: 752

Views: 1837

Comments: 3

Ratings: 3

Times favored: 1

Made with: Phun


Scene tag

I have created a ball that puts a pen on the object that it collides with. For example, if it hits a wall, there will be a pen left on where the ball hit the wall(that rhymed XD).

You should just play the scene to understand it.

Sometimes, the pen will be applied to the ball itself, not the wall that it hit.
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Lol, you edited something in your cfg, when I draw a box, or a polygon, the line is black, in the normal phun it's white..
The tracer's fade time is zero seconds...
EDIT: Nevermind...
Last edited at 2011/05/30 00:33:46 by Netdex
You could add some thyme to that, and fix the bug.
Use conditional scripting.
In this case, make the paint ball immortal. :angel:

e.other.immortal ? {} : {
pos := e.pos;
fadetime := 0.1;
color := [0.96, 0.829, 0.0, 1.0];
size := 0.2

That should prevent the paint ball from hitting itself :)
EDIT: Why didn't that work... If only there was a kill tracer option...
Last edited at 2011/05/30 00:55:11 by Netdex