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WIP Homig missile testing area

Image:
screenshot of the scene

Author: JakubKubo

Group: Default

Filesize: 93.74 kB

Date added: 2018-06-21

Rating: 5

Downloads: 5647

Views: 533

Comments: 1

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

ZOOM OUT

_agility (change freely)
0 --> striaght flying rocket
1 --> homing rocket
2 --> agile homing rocket
3 --> very agile homing rocket
+4 --> non-realistic

(change only if you are advanced user)
_explosion --> only visual effects (erase if lagging too much or lower particle number, default 20)
_rocket --> propulsion (took me some time to set correctly, but rocket now fly straight)
_shockwave --> physical explosion (negative attraction)

Press UP to release rocket and destroy yellow truck,
but BEWARE they are using special high-power concentrated laser to destroy incoming missiles.
Avoid this Anti-missile shield at all cost!

Notes:
Copy-able, just copy and paste, you can control whole swarm of rockets at same time:D
Player controlled rocket missile, no silo this time, but infinite flight time
Special Anti-missile laser
Experimenting wit this new type of scripting, divided into sections, no need to use notePad anymore:D

Comment please, is rocket proportional to it´s explosion? How controlable it is? Etc.
This scene will be used in future scenes (for ex. Click army) so ANY comment will help greatly with developing, so
==> PLEASE COMMENT <==
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Awesome rocket! I like the way it end targets fying and also the fragments matched the target's color on hit! But i think the small issue here is that when u have many missiles, the missiles flies out of control do to the booosters in front of them and they will also get pushed back if one explodes n front of them because of the shockwave. But still, its great! cheers!:)