Browse Search Popular Register Upload Rules User list Login:
Search:
My First Somewhat Working Gun

Image:
screenshot of the scene

Author: And-Band

Group: Default

Filesize: 32.2 kB

Date added: 2018-01-06

Rating: 5

Downloads: 182

Views: 153

Comments: 1

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

left arrow, Is to pull back the chamber thingy.
Right arrow, Is to fire
Down arrow, is to push the spring thing in the mag to make it easier to load the mag

It doesnt work that well but im working on it, slowly. And some things dont work at all.
Im trying to make a firing pin, but that has proven to be very difficult.

I wanted to make a gun that had a firerate comparable to a real gun, And I think I succeeded with that. due to that Goal
the simulation frequency is very high(1200hz).
Please log in to rate this scene
edit
Similar scenes
Title: Working Computer V0.1Beta
Rating: 5
Filesize: 426.91 kB
Downloads: 1323
Comments: 0
Ratings: 1
Date added: 2011/09/20 22:52:23
Made with: Algodoo v1.9.9b
Rating: rated 5
download
Title: working fan heater power outlet
Rating: 4.5
Filesize: 0.55 MB
Downloads: 1123
Comments: 15
Ratings: 2
Date added: 2023/07/11 16:55:32
Made with: Algodoo v2.1.0
Rating: rated 4.5
download
Title: Hydraulic cylinders (working) and working on texture
Rating: 5
Filesize: 40.99 kB
Downloads: 911
Comments: 2
Ratings: 1
Date added: 2009/07/07 11:58:51
Made with: Phun
Rating: rated 5
download
Title: Red car 2.0 with working chaingun
Rating: 5
Filesize: 81.1 kB
Downloads: 448
Comments: 2
Ratings: 1
Date added: 2009/12/30 01:48:01
Made with: Phun
Rating: rated 5
download
Title: working functional elev
Rating: 5
Filesize: 0.5 MB
Downloads: 510
Comments: 3
Ratings: 1
Date added: 2018/02/20 20:24:00
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Working Blackhawk Helicopter
Rating: 5.25
Filesize: 94.03 kB
Downloads: 4476
Comments: 4
Ratings: 6
Date added: 2009/03/20 19:42:38
Made with: Phun
Rating: rated 5.3
download
Well I like the idea but it's a little bit too bad since you used stock densities... Use density higher than 100 on everything that collides! This way you can bring the sim frequency down to maybe 300 Hz. It will fire slower of course.