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Color Analyzer

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Author: akuryo

Group: Default

Filesize: 53.03 kB

Date added: 2009-03-20

Rating: 6.1

Downloads: 1760

Views: 2711

Comments: 6

Ratings: 3

Times favored: 0

Made with: Phun

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This is an advanced color analazy, just run the simulation to see how this works, for further information on how i did it, just send a message.

You can use the little black sphere on other items to see that this doesn't only work with the color already put in!
Last edited at 2009/03/20 23:23:54 by akuryo
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Responses to this scene
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Title: Larger color spectrum
Rating: 5
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WHOA!!!:tup: :tup: :tup: :P :D :)
omfg i didn't now that we can define own variables...sweeeeet

edit: how did you enter a variable as a static property? it wont work for me:(

edit2: ONLY works with colors ? omg -.-
Last edited at 2009/03/21 01:10:37 by pixartist
dude please tell us how to declare our own vars!!!
i tried but it only worked on my PC!

now i'm seeing they vanish after you save it =/
Last edited at 2009/03/21 03:49:48 by xxGLHRMxx
just go to console and type "myvar = myvalue"
myvar is your variable name and myvalue is the value you enter in, it can be

-a number (1,50,99454)
-a boolean(true or false)
-a string("lol", "Timmy!!! TIMMMYYYYY!", "wtf");
-an array( [0,0,0,0] for color, [5,1,true,"lol"])
I posted a scene response. Although I'm not good with thyme, I can see that (given enough of these seperate variables) you could create a screen that uses LEDs. The amount of work required would be tremendous, but I believe that you've taken the first and most important step toward something like that.
It's simple, but cleaver. I like it 8/10 :tup: