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Artillery Ballistic Computer

Image:
screenshot of the scene

Author: Raydeg

Group: Default

Filesize: 101.95 kB

Date added: 2017-07-10

Rating: 6.1

Downloads: 5148

Views: 634

Comments: 5

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

Hello!

This scene was something I played with when studying numerical methods. It uses Newton-Raphson's method to calculate the angle which the artillery should point in order to hit a specific (x,y) -coordinate within it's firing range. This way you can select a target not only by its horizontal range but also by its vertical range. This allows for precision targeting when targets vary in height. To demonstrate this, Three buildings, a couple of floating balls and a basketball hoop at the end of the map can be engaged.

NOTE:
The artillery does require manual reloading. I might upload a self reloading version in the future but for now this is how it is. Primary reason for this is that it's fun reloading it.

INSTRUCTIONS:
To select a target point, simply press left_mouse while holding '2' (Not numpad). The artillery should automatically set itself for a proper firing angle withing a second or two. To fire the artillery, press '1'(not numpad) and the artillery should automatically empty itself from the empty casing allowing you to put a fresh round in.

I hope you enjoy this!

-Raydeg
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Works very well, and is extremely accurate. Nice job! :tup:
Very nice! Greetings from old times:)
Hope you're doing well Gear97. It's been a while to say the least:)
I love your scenes plz make more:)
This actually surprised me with how accurate it is! This must have needed a LOT of scripting

Nice job!:)