Browse Search Popular Register Upload Rules User list Login:
Large Artillery

screenshot of the scene

Author: phunbox1 (Nico)

Group: phunbox1

Filesize: 29.52 kB

Date added: 2009-02-23

Rating: 5.2

Downloads: 716

Views: 1459

Comments: 3

Ratings: 6

Times favored: 0

Made with: Phun


Scene tag

This is my attempt to build a large Artillery cannon that works kinda like a Howitzer Field Artillery. Especially I was trying to build something with a powerful long recoil and Ammunition that fires and leaves a shell behind. It works kinda good... Well actually it´s too unreliable in my opinion...

However I can´t figure out why it tends to behave so differently from shot to shot...

Perhaps one of the gun experts in here could have a look at it. I would really appreciate any help.

Controls are:

Up / Down Arrow - Aim
(Hold)Left - Open Chamber
Right - Fire
Please log in to rate this scene
Similar scenes
Title: Big Ol' Artillery gun
Rating: 5
Filesize: 57.28 kB
Downloads: 1332
Comments: 3
Ratings: 1
Date added: 2016/05/01 22:05:10
Made with: Algodoo v2.1.0
Rating: rated 5
Title: World of Algodoo Tanks - G.W. Tiger
Rating: 5
Filesize: 0.74 MB
Downloads: 974
Comments: 0
Ratings: 1
Date added: 2018/01/07 06:30:27
Made with: Algodoo v2.1.0
Rating: rated 5
Title: Static Artillery Canon
Rating: 5.5714
Filesize: 33.11 kB
Downloads: 514
Comments: 5
Ratings: 7
Date added: 2008/09/13 13:20:50
Made with: Phun
Rating: rated 5.6
Title: Phasmingo's Giant Artillery
Rating: 5
Filesize: 282.58 kB
Downloads: 1116
Comments: 1
Ratings: 1
Date added: 2010/09/21 16:36:52
Made with: Algodoo before v1.8.5
Rating: rated 5
Title: Artillery Shells
Rating: 6.25
Filesize: 129.21 kB
Downloads: 703
Comments: 3
Ratings: 4
Date added: 2008/10/19 23:44:43
Made with: Phun
Rating: rated 6.3
Title: Repeating artillery
Rating: 4.8889
Filesize: 53.2 kB
Downloads: 998
Comments: 0
Ratings: 3
Date added: 2011/11/07 23:21:38
Made with: Algodoo v2.0.0 Edu
Rating: rated 4.9
unstable springs i think.
There are a couple of things hurting the accuracy of the gun. First is that it uses one super-bouncy thing to whack another super-bouncy thing that shoots the projectile. The more steps there are, the more randomness. The bouncy block has a bit of wiggle room in its track, too. The track also has default bounciness, where zero bounciness would be best.
The swinging arm that fires the gun is on a "loose" part. It's held there pretty tightly, but it still moves when the arm swings. More randomness, and occasionally it sort of breaks itself. Also the friction on it screws it up a bit too. It would knock the blue part more straightly if it didn't have any friction. The blue part is a polygon, too. That's never good for smooth, even interaction.
The barrel's good enough, but again zero bounciness would help. The recoil system fits really nicely, though.