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4stroke V6 - 260 HP (!!!)

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Author: The Linkage

Group: Default

Filesize: 83.86 kB

Date added: 2017-04-04

Rating: 6.1

Downloads: 4832

Views: 515

Comments: 9

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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It weights a reasonable 150kg and packs a crapton of power... oh and i t i s 4 s t r o k e
The main reason why this thing is so overpowered is the Lambda linkages, that enable the engine to use more than 3000 density on the spawned balls.

I believe this tech will be much more useful on Boxer engines, where the forces cancel themselves. But I managed to make a realistic power, lighter-than-reality, 4 stroke engine...
Last edited at 2017/04/06 18:34:45 by The Linkage
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Nice construction and presentation. Sim frequency should be at least 200 Hz for smooth operation at 180 rad/sec (1700 RPM).
I don't want smooth operation, I want it to be usable on scenes with higher complexity. For example I have a car scene with this engine, and it baerly runs at 40% sim time in 120 Hz. Imagine 200.
Me tienes que enseñar a hacer motores ehh :tup:
Jaja no habia visto tu ultima scene... si le pones densidad 100 a las bolas que se spawnean el motor va a ser bastante mas rapido
at some point this engine accelerate very fast after i presss "w" but 2 second after that this engine completely stop. Just like Deep Water Horizon diesel generator
The ignition got messed up. it happens sometimes, right now there is no fix for that besides reloading the scene or doing it manually (rotating the gear by hand)
Revs very fake / linear feeling and idles at 2k but it's still pretty good
INH, think about the full scale... it idles at 200 RPM and has a maximum of 1200 RPM. If it had lower RPM it would stall since it idles with balls of density 1000
And it's a 4 stroke on top of all that, jeez
that moment when people dont want this engine to exist and then it becomes though as S.