Image:
.png) Author: JakubKubo Group: Default Filesize: 135.79 kB Date added: 2017-02-20 Rating: 5 Downloads: 324 Views: 137 Comments: 5 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
|
Universal wheel particle generator
Version 2
Features:
- Use NO variabiles = Phunet-safe (SIMPLE version)
- Color of particles = ground color (Ice=blue, grass=green, mud=brown, etc.)
- Laser are toggled by "L" (so if your scene will lag, just press "L" to disable effects)
- Work individual on each wheel
- Laser collide with "J" collide set, so make sure your ground have this collide set too (or change laser collide set)
Updated:
- Better visuals
- Better physic
(speed of particles is calculated by wheel angvel, create a lot better effect, mainly when braking)
Planned:
- Fix bugs
- Add soft-wheel version (SOFT version)
- Add more adjustable version (PRO version)
Bugs:
- Particles are horizontal movement needs to change by terrain angle
(can be easily solved by adding variabiles, but it will be phunet-safe no longer, so I´m trying to solve it another way)
- Work only on flat surfaces (if you hit wall, it won´t create any particles, due to laser pointing down)
- Do NOT remove (waranty void if replaced or removed on another wheel)
- Work only on circles, it uses "radius" value (Is this even bug? What do you want, square wheels?)
If you need wheel of another size just open wheel menu and change radius
All scripts and laser will adjust to the new radius
Change _effect to adjust how much wheel slips before it start to spawn particles
(higher number mean lower sensitivity/greater speed difference before spawning)
Comment please! |