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Analog Tetris 1.9

Image:
screenshot of the scene

Author: Kilinich

Group: Default

Filesize: 37.87 kB

Date added: 2017-02-14

Rating: 6.3

Downloads: 4728

Views: 661

Comments: 9

Ratings: 4

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
Tetris

Scene tag

upd1.1: better leveling detection, some fixes.
upd1.3: added circles. now it's challenging as hell )
upd1.5: bombs added to clean up unwanted bricks
upd1.8: bugfixes, key press visualization
upd1.9: glue ability added

Analog Tetris game goal is simple - make equal load on each floor block.
Then you'll do that and tnink you have enough points -
press enter to add it from table to your score (but every next brick gives you way more points so maybe you could earn some).

Have fun and post your highest score in algobox coments!




QnA
1) "On table" points shows how much you could add to your score
2) Every tile of floor must be on same level (with same weight) to be able score points
3) Color represents density
4) Enter button turns green then all of floor elements lined up peferctly
5) Every brick adds on table points equal it's count in wave and wave number. Eor example if it's wave 3 and second brick landed - it adds 2+3=5 points
6) You could continue to load your brick wall, not pressing enter even if it's green, it will give more points then new wave but there is a risk you couldn't finish it.
Last edited at 2017/03/22 09:04:21 by Kilinich
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Confusing! :bonk:

1. What does the "On Table" number represent?
2. Your instructions say: "make equal load on whole surface." What does that mean? How does the load need to be distributed? Explain.
3. The table blocks change color when bricks drop on them. What do the different colors represent?
4. I guess the Enter key can only be pressed when the Enter check box turns green, but I don't understand what must be done to make the box turn green? Explain.
5. What determines the number of points for each brick? What must be done to try to get more points? It seems the weight in kg has nothing to do with points.
6. Your instructions say: "but every next brick gives you way more points so maybe you could earn some." Huh? :huh: What does that mean? What must be done to earn more points?
Awesome!:D
1) "On table" points shows how much you could add to your score
2) Every tile of floor must be on same level (with same weight) to be able score points
3) Color represents density
4) Enter button turns green then all of floor elements lined up peferctly
5) Every brick adds on table points equal it's count in wave and wave number. Eor example if it's wave 3 and second brick landed - it adds 2+3=5 points
6) That means you could continue to load your brick wall, it will give more points then new one but there is a risk you couldn't level it.
Last edited at 2017/02/15 06:08:25 by Kilinich
Great original idea. I haven't seen this anywhere else. :tup: :tup:
Kilinich - Thanks for the explanations. :)
Great! :tup:
Highest score - 130 :D
Last edited at 2017/02/17 11:30:54 by ZCat
Superb, as expected from you, Kilinich! :tup: :tup:
Please add a textbox in the scene which contains the explainations, e.g. the ones you allready wrote in here as response to Xray. It can be small and somewhere on the side or above, but if somebody wants to read it, he can zoom in and read it.
:D
I think I did it right. :huh:
http://prntscr.com/emfnz6
No, the idea is press enter then you manage to level the floor! 8|