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Help w/ Sticky Shapes

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Author: phunbox1 (Gamma)

Group: phunbox1

Filesize: 12.03 kB

Date added: 2009-02-03

Rating: 5

Downloads: 178

Views: 446

Comments: 7

Ratings: 1

Times favored: 0

Made with: Phun

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I`m trying to build shapes in Phun that attach mechanically, as opposed to using Phun`s hinges and attachments. But I think these shapes confuse Phun`s collision calculations, and they stick together. Has this problem been dealt with elsewhere? Anyone have any ideas about this?
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Must be your computer dude, I load the scene and the shapes fall to the ground, not stick. thay stick on my desktop computer, though, so...:(
9-b, that has nothing to do with it....

this is an inherent problem with phun. some polygons will stick to each other, and it is very irritating. there is no way to fix it, though.
Thanks for the quick response. I'm experimenting with a different tab shape that seems less sticky so far. I'm not giving up. -_-
I think adding more intermediary points between the corners helps. If I draw a hexagon freehand it has a bazillion points and only minor sticking issues. If I code a hexagon in notepad with six points, a block can fall right through it.

Try making a block and skewing it so that it gets remade into a polygon and see where its points are with F7.
Thanks, Frank, I'll give that a shot. I've been cleaning up the image file of every extraneous point, thinking I was doing a good thing. :o
I think that worked, Frank. I added a bunch of nodes and the sticking is much less. Cool.
I'm not sure, but I think the extra points makes the simulation slow down a bit, but the shapes are no longer sticky. Yeah, I think I'm bumping up against what Phun is capable of, at least on my computer.