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Marble Siege #1: Enemy 1

Image:
screenshot of the scene

Author: Doc671

Group: Marble & Athlons & BFDI & Camps

Filesize: 3.21 MB

Date added: 2016-07-07

Rating: 5.6

Downloads: 5671

Views: 816

Comments: 13

Ratings: 3

Times favored: 1

Made with: Algodoo v2.1.0

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Scene tag

The first enemy of Marble Siege, Pree the Tree, is here! He's one of the three tree brothers and likes leaves.

This is Marble Siege, where 60 marbles are up against 5 bosses. They must lower the bosses' health to zero while dodging a huge range of attacks.

Differences from video version:
-Intro added
-Marbles start automatically
-Acorn Bomb was nerfed for the video; isn't nerfed here
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Soooooo is the bosses health ment to go down. or do you do it manually?
Also how does the bosses attack? Is it auto? Or do you do it?
Health: undefined/300 and marbles: undefined. Is that okay?
If you start the scene, it should automatically set Health to 300 and Marbles to 60. The practice round explains how the bosses attack.
Also, if you're asking if Pree's health is meant to go down, you're probably doing something wrong. You have to wait through the intro until it says 'Press return to skip', then press return. It should start working from there.
I can't get it to work AT ALL.
I even tried to set the text to say the correct numbers, but it still won't work.
HELP
Press 'F10' and type B1HP = 300; MRB = 60 and press enter/return.
tried it, this is what I get: Exception caught in ParseCodeBlock: line 1 '=': Bad placement of =: Too many tokens on left hand side (was 2, should only be one)
1226630 ms: - WARNING - Caught exception: line 1 '=': Bad placement of =: Too many tokens on left hand side (was 2, should only be one), Source\script\Parser.cpp:241: class SharedPtr<class script::CodeBlock> script::Parser::Parse(const class std::vector<class script::Token,class std::allocator<class script::Token> > &,class SharedPtr<class script::Reflected>)
Parse error: line 1 '=': Bad placement of =: Too many tokens on left hand side (was 2, should only be one)
I figured out what was wrong. All the variables need an underscore before them. If they don't, they disappear.

I'm too busy with Marble Siege #2 to fix this, but after that's done I should be able to release the rest of the bosses.
how did you make that
how can you make go down the health
how can you make every single bosses
B1HP = 300; MRB = 60
Press ' ~ or slanted apostraphe ' and it will show a black translucent box at the top. Type: 'B1HP = 300' and 'MRB = 60'.
epic it in vid:tup:
does anyone know where are the other sieges like hatt mann, orange, green and destroyer? i cant find them