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Camera Flash

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screenshot of the scene

Author: Xray

Group: Technical

Filesize: 244.71 kB

Date added: 2016-06-28

Rating: 5.1

Downloads: 943

Views: 185

Comments: 18

Ratings: 2

Times favored: 1

Made with: Algodoo v2.1.0

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Smile! :)
Last edited at 2016/07/06 23:59:18 by Xray
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There goes the old jokes saying that the flash was too bright XD. it actually did mess with my eyes for a moment
Good! It works just like a real flash.

Thanks
Xray this is really cool!
You are very talented and smart

P.S. Are you going to be a scientist!
wow

I like to give my favorites
Xray is a flasher.
Thanks guys (except s_noonan)! :lol:
HoxyHexBug - You asked me if I'm "going" to be a scientist as if I were a kid. I am probably the oldest person here on Algobox (with the exception of s_noonan who fought for the South during the Civil War). Technically, I am not a scientist, but I do enjoy science and especially physics and electronics. Over the years, I have worked for many manufacturing companies here in the U.S. as an electronics engineer and a software engineer.

BTW - Thanks for the nice compliments! :)
Last edited at 2016/06/28 23:14:02 by Xray
Wrong. During the Civil War I was a telegraph operator in the U.S. Military Telegraph Corps. I did this because military service was mandatory and I was afraid of being shot at.
Last edited at 2016/06/29 10:00:21 by s_noonan
I stand corrected. Thanks
you have my respect man.
Why thank you, sir!
How to make scene.my.variables? Its only in phun. But how?
No, it's not only in Phun. You can make scene.my variables in Algodoo also. Before you can use a scene.my variable, you have to define it. There are a number of ways to do that, and the most common way is simply to initialize it in the console. In Algodoo, you enter the console by pressing the "tilde" key (it's the tiny sinewave character on the upper-left corner of your keyboard just to the left of the number 1 key. When in the console, just type your desired variable and give it an initial value. For example: scene.my.marble7 := 3.14. Notice the colon to the left of the equal sign. It's not absolutely required to use it when defining a variable, but it's good practice because Algodoo will display an exception (error message) if the variable has previously been defined. Without it, you will not know if the variable was already defined, and you will overwrite the original value that was stored in it.

Another way to define a variable is the "onSpawn" event. If you initialize a variable in onSpawn, then it will be initialized each time you launch Algodoo.
Last edited at 2016/07/01 07:27:47 by Xray
The Thumbnail looks like a Robot. i called this the Xbot 2000. lol
Xray. Its too Hard to script. I just learned some scripts like addCircle and addBox...
It's like learning a new language, or learning how to play a musical instrument. It seems awkward and difficult at first, but after a while, your brain grows accustomed to it, and it starts to feel more natural. Scripting is the same way. It seems hard at first, but just learn from other people. That's how most of us has learned. And ask questions. Most people who know how to script are nice and friendly. They will usually be willing to help anyone who needs help. But they won't do all of your work for you! It's up to you to learn the basics, and then start making some basic scenes. After a while your scenes will become more complex and more awesome!:)
Can you delete mits returns
Okay, Mits. Done!