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Rotate Image Around Any Point

Image:
screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 0.97 MB

Date added: 2016-05-18

Rating: 6.5

Downloads: 1466

Views: 290

Comments: 7

Ratings: 4

Times favored: 0

Made with: Algodoo v2.1.0

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Rotate Image Around Any Point
Last edited at 2016/07/02 20:09:33 by s_noonan
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My Mona didn't move at all...
When I first downloaded this scene and read the instructions, I thought to myself, "So, what's the big deal about using an axle to rotate an object? That's easy to do without s_noonan's clever and mysterious scripting!" But I soon realized that the axle isn't rotating the geometry. It's rotating the TEXTURE! :o

Okay, it is very clever and interesting to rotate a texture with an axle, but how useful is that for other users? I mean, other than s_noonan saying, "look what I was able to do", does it have any good utility for other users? I can rotate a texture with the texture tool already!

Nice job! :tup:
Q: How useful is that for other users?
A: Not too useful to the average user.

I needed it for my fast (fake) chain scene and I made this scene in case I, or anybody else, need this functionality in the future. It was a big pain to figure it out and I don't want to re-figure it out next time I need to use it.

P.S. I noticed that if you use the texture tool to rotate a texture with a hinge on the textured object, then the texture rotates about the hinge instead of rotating about the object's center.
Last edited at 2016/05/19 10:29:34 by s_noonan
Aaron8205,

Since the scene works for Xray, you probably need to re-read the directions or reset Algodoo.
I discovered an interesting effect while playing around with this. Place the axle in the center of the picture, and then engage the mechanical rotation so that the geometry rotates slowly in the opposite direction that the texture is rotating (make sure to unglue the geometry from the background). You can tweak the rotation speed and get some cool effects. This is especially interesting if you replace the Mona Lisa texture with something else such as a spiral or a propeller image. :tup:
Last edited at 2016/05/19 23:00:10 by Xray
A very nice example to implement code in an object!
Using this, i can soon add "behaviour" of objects
after they interacted in some way with other objects,
which contain code and this way can "infect" others
with their "life" or properties. Very inspriring, thank you!
s_noonan = wizard!!:tup: :tup: :tup:
Thanks.