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Artificial Life 3 - remote sensing

Image:
screenshot of the scene

Author: Ravenplucker

Group: Technical

Filesize: 155.41 kB

Date added: 2016-03-27

Rating: 7

Downloads: 2948

Views: 529

Comments: 12

Ratings: 6

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
mechanical,
clockwork,
life,
artifical life,
bacteria

Scene tag

Hi all, back again after many, many hours.

Once again, ~NO SCRIPTING~. Everything is completely mechanical.
This version uses remote sensing without the antennae that my other bots had, which gives it a much, much greater range. It basically uses an internal compass (and rockets) to seek concentrations of food. It takes a few curving paths but will get all of the food particles if you give it long enough.

Due to the distance between the food particles, jack up the sim speed if you can.

Cheers user Scientific Accuracy for pointing out a little bug that I ~think~ I've fixed.

Here's a screenshot showing the path it took in my runthrough.
http://i.imgur.com/DBW1ASd.jpg
Last edited at 2016/07/05 01:28:39 by Ravenplucker
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Now that's a unique and creative way to look for food. I'm impressed that this is all mechanical. At first I thought the lasers found the food until I read the description. Nice work.:tup: :tup:
Cheers s_noonan. I probably should have clarified about the laser, it's just a good way of visualising where it's "looking". :P
Who deleted my comment and why? =(
Nah nah, that was on the old deleted scene. Once you pointed out the problem I tested it a few more times and (I think) figured out what caused it

But because some times had already passed I just uploaded it as a new scene so it would be top of the queue.
This is awesome! Congratulations, man
Im very impressed. Much Respect.
Wow, so intricate
Really impressive as always! :tup: :tup:
great!!!!!
You'll never contradict !!
sooner or later we will create a bot that grows using the food available.
interesting and technically advanced scene !!
awesome
Absolutely amazing. I have spent hours trying to see how it works! I found that the food had no attraction (or other "field") set, so how could the animal detect it? I wondered if you were tricking us (for fun). It was only by testing how attraction works that I solved the problem. As for how the animal moves and captures the food - incredible. _o_ _o_ _o_
Last edited at 2016/05/26 15:17:01 by griggy
I like it ! ^^