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I need help! (Read description)

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Author: alasmyfoe

Group: Default

Filesize: 267.22 kB

Date added: 2016-01-01

Rating: 5

Downloads: 4168

Views: 724

Comments: 22

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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As you can see, Minecraft Steve is mining that stone block, but I want to have an animation for this? Anyone know a possible way I could do this? If you can, make a scene or type in the comments your ideas, thanks ^_^
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Hmm, since we have both the block texture AND the "cracks" as texture, you probably need multiple boxes for that, and making them interact with eachother will be a messy work resulting in trouble. Sorry, but even I don't know a smooth solution right now xD
@FRA32 - I recall a scene that kilinich did a few years ago called Jackhammer Rescue . It has some complex code in it, which might be a piece of cake for you. ;) So, maybe take a look at it to see if you can use any of his code and/or techniques that would work for this minecraft scene.
I need breaking textures, and then if I have it, I can make it by an idea I thought of using timeToLive and collideSet, I can't find breaking textures ANYWHERE
Last edited at 2016/01/01 23:08:31 by alasmyfoe
kilinich has done breaking textures before. Search through his scenes and you will find them. He did a scene where a circular saw blade cuts through logs. Find that one and you will find breaking textures!

EDIT: Here, I found it for you! Cutting Textures
Last edited at 2016/01/01 23:23:55 by Xray
@Xray I don't need it cut up into bits, I just need the animation for it, not it all cut up, but thanks anyway:D
Well, you did say that you needed "breaking textures" and that's what I found for you. But I guess I misunderstood what you were asking for. So, please explain in detail what you want so that people like me don't waste their time looking for the wrong information. What do you want animated? The bricks breaking up? Or what??? :s
Last edited at 2016/01/02 01:10:01 by Xray
Did you mean this?
http://www.pixelpapercraft.com/files/1330303066763.png
Tell me what you want, and I'll see if I can do it. I cannot read your mind, so you will have to detail exactly what you are looking for (don't simply say, "I want an animated wall" because that's not enough information).

I think you are asking for an animation of a Minecraft wall breaking up, but I'm not certain. If that's what you want, I still need more information such as size, general colors or types of textures, how the event is to be triggered, how long should the animation run from start to finish, do you want the rubble to end up in a pile on the "ground" of the scene, or should the rubble disappear, etc. DETAILS, MAN.... DETAILS!
Well I ahve several texture, and each time it hits it, it changes texture
That's very easy to do.
@XRay

The problem is more complicated than it sounds. Here is the clear explanation:

He wants that the blocks(with their textures) get another texture overlayed over them that changes with each hit, and after a set amount of hits both textured shapes disappear. The question is how to get 2 dynamically working textures for 1 object
@FRA32 - Unless I'm not fully understanding what you stated, that sounds quite easy to do, and I would do it with an array. For example:

scene.my.textureArray["texture0.png","texture1.png","texture2.png"..."texture?.png"]

You switch textures as needed with an index:

texture = scene.my.textureArray(index);
index = index + 1 (or whatever)

Would this work?
Nope, you still didnt understand xD

he needs 2 textures at the SAME object, and these 2 consist of a series of changing textures(in an array like you states), AND the basic texture the object has, and the first texture has to overlay the second while both exist at the SAME TIME. That's what we are trying to explain xD
... i also don't get the either of yours either, mine is, texture 1 is there, it disappears so you see texture 2, then it disappears so you see texture 3, it disappears... etc until texture 7 appears, it it remove, and the whole block disappears

Also, wow over 1,100 downloads, finally a scene passes The Top 50 Youtuber Marble Race Part 1
I know what you mean, and you can make that easy by spawning a box upon the block, that switches between the breaking textures. i might try to do that
Maybe if you put a hinge in the center of the block with entityByGeomID you can recreate the effect
Help given! Look at my scenes and tell me if it's okay. if you like it i will refine it (make things invisible, etc) and make it easier to use and copy into any scene
All - It's actually easier than you think, I don't really know why you guys didn't agree with Xrays answer.
Linkage - You don't even need to spawn another block, the texture is changeable :bonk:
FRA32 - It doesn't have sense if you use 2 textures for a single geometry because while it's impossile, you can simply make one texture one over the other.

alasmyfoe - Just put on postStep:
texture = scene.my.array(_number_of_hits);
_number_of_hits > _max_number_of_hits? {scene.removeEntity(e.this)} : {}

Before this you should have set the scene.my.array variable.
Lololoer it's done already xd
It's easier with a texture that contains all 10 stages, then you move it with textureMatrix. So when the block is hit, it spawns a box with the textures that change, and that block counts the hits, when it gets to 10 hits it dies and spawns a little circle that deletes the block and lasts exactly 1 frame (1/ sim.frequency seconds)
Thanks to everyone who has tried, but i guess this won't work, for now...
wow! this scene has more than 2,000 downloads! Never expected this much:lol:
what do you mean