Browse Search Popular Register Upload Rules User list Login:
Search:
Algodoo Camera demo V2

Image:
screenshot of the scene

Author: faytree

Group: Default

Filesize: 19.96 kB

Date added: 2015-12-25

Rating: 5.6

Downloads: 319

Views: 208

Comments: 9

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

As you guys may know, I made a techdemo of it once and it was rubbish xP

I was so unhappy of my previous scene, that I make a new one from scratch.
So, now it has "improved" graphics, more object detectors, has no flashing colors, picture processing timing has been increased for more accurate pixel location,etc..

Now, tell me what you think about this one:)

By the way, if you want have some updates from Algodoo users like pnvv, INH, Phun User, FRA32 or me, feel free to join this

Sorry for advertising...
Last edited at 2015/12/25 11:05:42 by faytree
Please log in to rate this scene
edit
Similar scenes
Title: Boat and waves tutorial
Rating: 6.3
Filesize: 37.49 kB
Downloads: 4651
Comments: 5
Ratings: 4
Date added: 2013/01/15 13:03:12
Made with: Algodoo v2.0.2 Edu
Rating: rated 6.3
download
Title: Algodoo and Splitter2: Stage09
Rating: 5.625
Filesize: 352.99 kB
Downloads: 741
Comments: 0
Ratings: 2
Date added: 2009/09/28 13:52:37
Made with: Algodoo before v1.8.5
Rating: rated 5.6
download
Title: Tank game techdemo
Rating: 8.3007
Filesize: 409.84 kB
Downloads: 2028
Comments: 13
Ratings: 16
Date added: 2009/11/08 12:43:34
Made with: Algodoo before v1.8.5
Rating: rated 8.3
download
Title: Algodoo 2.1.0 Adhesion/Spongify Demo
Rating: 5
Filesize: 99.06 kB
Downloads: 549
Comments: 3
Ratings: 1
Date added: 2013/02/03 19:26:59
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: Timers and events demo
Rating: 6.7046
Filesize: 1.94 kB
Downloads: 739
Comments: 7
Ratings: 5
Date added: 2010/01/17 21:12:50
Made with: Phun
Rating: rated 6.7
download
Title: Focus camera ¿?
Rating: 5
Filesize: 23 kB
Downloads: 401
Comments: 3
Ratings: 1
Date added: 2014/05/19 22:44:17
Made with: Algodoo v2.1.0
Rating: rated 5
download
Well, looks better, but still has some static-like style xD

PS: No algocamps and marble races allowed in the community linked above.
FRA32 -
Yea, no Algothons allowed in the group,sorry :\

By the way,thanks!:)
Great scene! Now let's have a self-driving algocar.... (no I'm not making it)
PS: I'm on the group.
I think it could be otimized. ATM it's a little bit slow.
It's better to get rid of all that spawn/die and play with color/pos...
Last edited at 2015/12/25 13:25:59 by Kilinich
Try this: add 1 single cube which changes its pos by rastering off the area around a targetting shape(for example a fixed circle). Everytime it collides, it spawns a square which lives quite long and owns the color of the collided object and doesn not own a collideset itself
FRA32 - I did that once, but my laptop didn't like it xD
Suggestions:

If this is about pixels put (or atleast try):
(e)=>{
scene.addBox({
size := [0.2, 0.2];
color := e.other.color / [1, 1, 1, 1.5];
pos := (v, n)=>{
(v * n - v * n % 1) / n
}(e.this.pos, 5);
collideset := 0;
collidewater := false;
density := ∞;
timetolive := 0.1;
layer := 1
})
} on onCollide event

Add heretocollide:=true on onDie event & change to black to Background color.


:tup:
wow, this is absolutely awesome 9/10 because it's a little slow ^^ but still omg
Thanks,FUNCREATOR:)