Browse Search Popular Register Upload Rules User list Login:
Dropper Ball Game

screenshot of the scene

Author: alasmyfoe

Group: Default

Filesize: 7.56 kB

Date added: 2015-12-23

Rating: 5

Downloads: 462

Views: 126

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

:D Arrow Keys to Move, DO NOT ZOOM OUT!
Credit to FRA32
Please log in to rate this scene
Similar scenes
Title: Super_Plinko_Game
Rating: 5
Filesize: 83.17 kB
Downloads: 226
Comments: 0
Ratings: 1
Date added: 2008/11/12 03:48:56
Made with: Phun
Rating: rated 5
Title: Consistent Ball Dropper Test
Rating: 6.5
Filesize: 46.55 kB
Downloads: 142
Comments: 6
Ratings: 2
Date added: 2009/02/21 02:41:40
Made with: Phun
Rating: rated 6.5
Rating: 5
Filesize: 323.31 kB
Downloads: 377
Comments: 2
Ratings: 1
Date added: 2013/12/14 16:39:07
Made with: Algodoo before v1.8.5
Rating: rated 5
Title: Skee Ball game
Rating: 6.7273
Filesize: 375.43 kB
Downloads: 5661
Comments: 16
Ratings: 5
Date added: 2016/12/10 19:44:09
Made with: Algodoo v2.1.0
Rating: rated 6.7
Title: The ball game (read desc.)
Rating: 5
Filesize: 195.19 kB
Downloads: 222
Comments: 0
Ratings: 1
Date added: 2015/01/14 00:21:25
Made with: Algodoo v2.1.0
Rating: rated 5
Title: Scripted Bomb
Rating: 5.8889
Filesize: 22.84 kB
Downloads: 989
Comments: 4
Ratings: 3
Date added: 2010/03/08 17:10:15
Made with: Phun
Rating: rated 5.9
I see you used your "newly dicovered" sine functions inside this:D

It's nice to see you enjoy making little games just as I do(almost every scene with the word game inside gets played by me xD)

If you like, I can tell you a lot of thyme/scripting tricks and utilities, and then you try to make something really cool:D
That would be great, I kinda wanna learn about scripting
There may be an easier way to make moving platform besides sine scripting
there are in fact multiple ways, one including interpolation(it gives you the ability to make platforms move along paths). another possibility would be to add a _timer variable to all platforms, and use an if statement to check if the increasing variable % 10 is greater 5 (%, or modulus, returns the leftover of a division, i.e. 10%3 = 1 since 10/3 = 3,3x3 = 9, 10-9 = 1), and if that's the case, increase the horizontal pos, else decrease the pos. That of course is just some raw stuff without testing out. In fact, sine and cosine are pretty efficient for moving stuff, besides direct variables. If you want to know anything about thyme scripting in general, just tell me using private messages in the algodoo forum.
I zoomed owt.:)