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hot brake v.2

Image:
screenshot of the scene

Author: JakubKubo

Group: Default

Filesize: 390.4 kB

Date added: 2015-12-19

Rating: 5

Downloads: 480

Views: 214

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Second version of my HOT BRAKE

Features:
- Adjustable parametres (Braking torque, unlock limit)
- Lock on overheat (while locked brake do NOT brake anymore, unlock at adjustable value)
- Sipmle temperature raising calculation (by applied torque on hinge while braking)

Bugs:
Temperature raise if torque is applied while standing

Next update:
- Fixing bug
- More realistic temp raising (calculated by velocity too)
Last edited at 2015/12/19 12:05:33 by JakubKubo
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nice idia
Hell that's still not realistic, if you brake and then accelerate the car will not move but it will still heat the brake disc. Try adding angVel instead of some number like:
scene.my.Y = scene.my.Y - (scene.my.angvel / x)
You don't need to use e.this when you're using postStep, update, onClick, onDie, onKey or whatever else that doesn't involve two things, for example in onCollide you have the object that is collided and the one that collides (you use e.other but not e.this), in onHitByLaser you have the laser and the geometry (you use e.laser but not e.this), onLaserHit you also have the laser and geometry (you use e.geom but not e.laser), and so on.
I may do my version, but as far as i know brakes don't lock when they overheat...