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Scripted Constraints

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Author: BeltedRose85463

Group: Default

Filesize: 44.41 kB

Date added: 2015-12-17

Rating: 5.6

Downloads: 210

Views: 473

Comments: 4

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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An example of physics constraints completely scripted from scratch.
Feel free to use them in your own scenes as long as you give me credit.
Now with impulse limits!
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Title: Scripted Constraints
Rating: 5.375
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Date added: 2016/01/03 00:11:56
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The interactions between the paired boxes are quite unusual and interesting, and I'm sure that someone may have a need for one of more of them in their future scenes. Good job! :tup:

When I first opened the scene, I was overwhelmed by all the scripts that are listed, but I soon realized that there is a lot of redundancy. For example, the rightmost three panels of scripts are identical. And there are redundancies in the other panels also. So, what originally appeared to be a library full of scripts, actually turned out to be just a few pages of various scripts.

Much of the scripts shown have nothing in common with the demonstration in the scene, but I'm assuming that you show them as a handy reference for future use. Is that right?
Yes, and any of the scripts you might have assumed to be identical to each other might be slightly different for slightly different cases in which to use them. For panels that have some identical functions in common, those functions are included to make them partially or completely independent from the rest of the functions (meaning that you do not have to have all of the panels if you just want to use the functions on one of them).
I'm sure that many people (including ME) would appreciate very much if you would be willing to lay out each of the functions individually and describe what the function does, and how it can be used in a scene. Maybe post it in the Algodoo forum as a handy reference document in much the same way that others have done. Currently, all that script is truly overwhelming, and although I can figure out some of the simpler ones, many of them would take hours of time to figure out what the input variables and conditions are, as well as the output variables and actions. If you don't have the time to organize them in some sort of detailed manner, even just a brief explanation of each function with a description of each input variable would be very much appreciated.

Thanks in advance! :)
Good work. I gave this a high rating because, after trying to do something similar, I can appreciate the thought and effort that went into making this scene.