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Mercedes Actros MP4 900HP Remake

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Author: vaidas369

Group: Default

Filesize: 417.34 kB

Date added: 2015-11-16

Rating: 6.5

Downloads: 4597

Views: 549

Comments: 8

Ratings: 4

Times favored: 1

Made with: Algodoo v2.1.0

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I felt that some of you wanted more juice so there it is.
917 HP Engine Provides 15 000 Torque @ 45rad/s.
Enjoy!

:tup:
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Mercedes Actros MP4 590HP Inline 5 vaidas369 6.8 (5 votes) 3060 13 2015/11/15 19:40:21
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It certainly looks great, but I cant drive it at the moment because my computer is weak af )|(

Did you use my variable torque brakes? I'd like to see if that really worked or not. :lol:
I did made 40% and 100% brakes now. I uses different friction code.
And it is still works as good as yours.
And trailer is finally brakes as well. Not mechanically, because scene runs slow already.
Last edited at 2015/11/16 14:55:15 by vaidas369
hey vaidas plz make a scania r730 model with an v8 730 hp 4x2 with 25 ton trailer
Hey vaidas, it's been a while. I was actually surprised to see that you're still making scenes, you left the last time I was here.

Anyway I did have a question. I have more plans to make a car, but I wanted to improve the transmission aspect. My last car had a working one with a clutch but it used the number keys to select a gear, such as 1, 2, 3, 4, etc.

Without a doubt your design is better, where it's just sequential shifting using A/Z. I really have no idea how I'd go about making this, could you please point me in the right direction? I'd really appreciate it, it's all I need to finish my next car project.
Why 900 Hp?My engine have 160 rad/s 40000 Nm and i calculate 1100 HP.
P.S sorry for english
CopenhagenEngineer - Look up higher than truck. You'll see weird thing with two circles attached. Try it out by pressing A/Z that is moves.
So this script is very easy.
We going to start with the value. Lets say amount of apples to understand it better.
Shiftier works by colliding. When circle collides with that box it says
add +1 apple to the basket.
And it also says that there can't be more then 12 apples.

Second circle says same just opposite
It says when i collide ill take -1 apple
And it also says there cant be less than (-1) apples
Those numbers i'm taking from that gearbox in scene.

So we have some kind of value of apples between (-1) and 12 apples
Lets say we have 1 apple

Now there is two circles that makes a gear when they collide right?
And they have script like this
{
scene.my.g == 1 ? 1 : 0
}
All you need to understand now is what symbol what says and how it works.
So lets say your apples value is called scene.my.apple

I guess you know scene my scripts already so we will skip that

So this ''=='' says it have to be that value. And only this to work
Then goues ''mount of apples lets say 1'' and ?. ? means that he ask IF.
So its says ''my apples'' IS 1 if my apples is not THAT, THEN this script will show you 0 if it is what is says and there is right mount of apples then its 1.

Last example
{
scene.my.rocks == 521 ? Human : Zombie
}
So it says
My rocks are ''== - IT IS THAT AND CANT BE DIFFERENT'' 521 ''? - IF IT IS THEN'' Ill have Human : and if its not i'll have Zombie.

I would say investigate my scenes to learn. I hope that worked.
BlackFlag
160 rad/s * 40 000 Nm = 6 400 000
6 400 000 / 736 = 8 695 HP

But you have to understand that HP measure on when torque applied like lets say
engine is running of full torque and it runs on 80 rad/s, then we apply brake to see how much torque brake he can handle and lets say he can handle 10 000 Torque and at that moment is spins 40 rad/ sec then we calculate with those two numbers
40 rad/s * 10 000 Torque = 400 000 / 736 = 543.4 Horse powers
It works exelent on my computer but unfortunatelly i can't changue gears in manual, don't know why. Btw great scene vaidas, as always!.