Browse Search Popular Register Upload Rules User list Login:
Search:
Weird.

Image:
screenshot of the scene

Author: macky527

Group: Default

Filesize: 8.3 kB

Date added: 2015-07-17

Rating: 5

Downloads: 160

Views: 163

Comments: 8

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Wait,No hue????
Please log in to rate this scene
edit
Similar scenes
Title: For Object Doom Camp 1A
Rating: 5
Filesize: 342.94 kB
Downloads: 301
Comments: 1
Ratings: 1
Date added: 2017/04/08 07:21:29
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Some weird gear contraption
Rating: 5
Filesize: 97.84 kB
Downloads: 455
Comments: 0
Ratings: 1
Date added: 2017/06/21 20:41:23
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Weird Super Mario Bros. Pixel Art
Rating: 5
Filesize: 39.26 kB
Downloads: 910
Comments: 1
Ratings: 1
Date added: 2016/03/16 15:55:38
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: weird thing i made
Rating: 5
Filesize: 10.18 kB
Downloads: 296
Comments: 0
Ratings: 1
Date added: 2024/08/16 19:15:45
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Weird Glitch
Rating: 5
Filesize: 56.22 kB
Downloads: 1186
Comments: 7
Ratings: 1
Date added: 2009/03/25 19:53:07
Made with: Phun
Rating: rated 5
download
Title: WEIRD BOX
Rating: 5
Filesize: 53.92 kB
Downloads: 262
Comments: 3
Ratings: 1
Date added: 2016/11/05 09:03:32
Made with: Algodoo v2.1.0
Rating: rated 5
download
That is.... Odd...
:?
:x
:(
:)
:o
O-O
The blue element of the color array lost its value for some reason. When a variable is supposed to have a valid number (between zero and one, for example) but the variable got corrupted, then Thyme will label the value as "NAN" which means "Not A Number". If you change NAN in the blue value of the color array to any value between zero and one, then everything will work correctly.
LOL!
But how????
The same way you change the value of ANY variable. Just select the NAN (highlight it) and enter your new value (Such as 1.0). When you press the Enter key, the new value will be stored in that variable. SIMPLE!