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Geo Metro Build: Spawn Engine w/5-Speed *READ DESCRIPTION*

Image:
screenshot of the scene

Author: CopenhagenEngineer

Group: Default

Filesize: 2.75 MB

Date added: 2015-07-16

Rating: 5.4

Downloads: 962

Views: 163

Comments: 6

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

After a few days of hard work, here it is! My 1987 Geo Metro, with a 3cyl spawn engine and 5-speed manual transmission.

Controls are in the scene, but a few things to note:
* Sometimes when you accelerate the engine spins backwards, you can tell by the tachometer going the opposite way. Just push in the clutch and hold S to fix it.
* Be careful if you accelerate at lower revs. Alot of pressure on the engine like that can sometimes cause a piston to pop out of the block. If that happens there's no fix, you'll just have to restart. Sorry:/
* Give it a good half second before you accelerate again after shifting into gear. If you don't, the gears can get stuck. Blame the lasers, not me. You don't have to shift slow, just not as fast as fast and furious:lol:
* Be ready for those red posts, and brake when you see them.

I really like this car, for it being my first build. It even has a dashboard, which many car builds I've seen didn't have. Please rate and comment, I want to know what you guys think!:tup:

Scene runs at 120Hz

And for those who care, here's the specs of the Car itself:
Weight: 675kg (1,488lbs)
Horsepower: 86
Torque: 8,600Nm (6,343ft/lbs)
Top Speed: 122mph (196kmh)

Originally this was even more realistic to the actual car, weighing 1900lbs and having only 56hp. But it was just too weak that way, I had to beef it up a little bit:coolgrin:
Last edited at 2015/07/16 22:23:45 by CopenhagenEngineer
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I just got done with your bodywork like 5 FLIPPIN MINUTES AGO!!!











:lol:
For the first time it's good... But you know why those 56HP felt not enough? Because of the size of your car. It's huge... Also few bugs to mention
Cluch is on when on dash it says OFF.
Make all text, map and everything to be behind the car and dash because there was a times where you could not see a dashboard.

Anyway, nice job. Well used engine making Technic... I'll give 8, just because of those bugs...
@pnvv - oh crap haha sorry dude!:lol: I'll still remake it if you want to upload it, I just didn't know you were even planning on making it. Thanks a lot though, I'll still use it if you want me to:tup:

@vaidas369 - thanks vaidas. So I'll make the cars smaller in the future, thank you for the tip. Oh and just one question; in the lower gears it's like the rpms slip or something. It doesn't really accelerate until you hit the limiter, I'm sure you felt that when driving it. Do you know what that's about?
Hey, you're using too little density on the gears. try using absurdly high values like 1000 on little gears so that they don't slip.

Also yeah, try to use realistic size, but don't worry so much on this one ;) it's barely 1.2 times bigger than irl

and if you want pistons not to pop out, use even more density (500 is nice) and put braked axles with hingeConstant 1e-30 that attach the pistons to the cylinder (they will be nearly infinitely stiff but they will avoid piston rotation)
Last edited at 2015/07/16 23:49:25 by The Linkage
Slipping gear could be only a gear traction or the power leek problem. Most of the times gears just don't collide good for the maximum friction, so you must rise the density. Density will dramatically improves the friction.
I tested the whole powertrain, there's no slipping going on. I don't understand what it is, but for some reason the lower gears just don't match the revs with the speed.