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First Artificial Gravity !! (Premiere on Algodoo)

screenshot of the scene

Author: Scientific Accuracy

Group: Default

Filesize: 0.7 MB

Date added: 2015-05-08

Rating: 5

Downloads: 3792

Views: 414

Comments: 8

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

gta 5,
jet fighter,
Star Wars,

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Scene tag

These particles are the first ones on Algodoo with artificial Gravity/Attraction!!
It's WITHOUT any Attraction Force on the material attributes.

Press Play - Have Phun!;)

If there are Questions... feel free to ask!
This scene is just a Prototype or an Alpha-Version for a much more complex and very interesting scene.
I'll work on it very soon, but I need a little help for that comming project... A broad hint for the Script-Artists here!;) Who would help me with that?
Last edited at 2015/05/08 13:45:42 by Scientific Accuracy
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Okay, questions:

1. Why do you have tracers attached to the circles with zero fade time?
2. How does the artificial attraction work? (please explain what the local variable "_launch" is used for).
3. What are the lasers used for?
4. Why are some circles stuck together with axles?

What you did here is a mystery, and I hate mysteries! That's what makes this scene so interesting to me! :lol:
Okay I'll answer your question but like hanibal lecter says: Quid pro Quo! ;-P
Would you help me with an expanded and more complex scene based on this one? A collaboration perhaps with your name in credits...;) ???
Anyone would've already helped if you told us what you want!
What I guess is that this thing propels when _launch is more than 0...?
Hey, S.A. -- Are you playing games with me? Hannibal Lecter is not exactly a great role model, and so I do not agree with your tit-for-tat suggestion. Either kindly answer my questions or not, but please do not base your response on whether I agree to help you with your ambiguous request.

hey dont take it too serious! I would answer you on every way!;)
I just wanted to colaborate with the "best" scripters here...

okay here are the explainations:
1.- this is just an artifact. There is no reason anymore. could delete it for an update.

2.- the variablle "_launch *10" is not my idea... it was suggested by another user that helped me with that. It has the effect, if a laser hits an object the
thruster's force will increase up to 10 times of the basic force.
The Circles rotate at a very high rate. the reason is a very high frequented "radar" scanning of the surrounding area. the result is that the circles slowly move to each other because of the laser-bound millisecond forces in direction of nearby geometries. Do you understand what I mean?

3.- answered at (2)

4.- Every particle is composed of 2 axis-bound circles - and they their rotation is the same but in opposed directions.
It should produce a more accurate and more symmetrical force to the other particles. But I really don't know, if it does work like supposed to be.

Okay hoope you understood the scene now - are there still questions?

Do you want to help me for my next scene xray?;)
S.A. - Okay, thanks for answering my questions. :)

Concerning your next scene, I don't really know if I could help you or not, so the best thing to do is to ask questions as you run into snags, and I will try my best to answer them. That's all I will commit to. If you post your questions in the comments section of your scene, then maybe other people can make suggestions too!
its okay - thanks X!