[Fixed]1.7.5 Target penetration
7 posts • Page 1 of 1
[Fixed]1.7.5 Target penetration
This issue was fixed at v1.7.6.
This bug was seen with v1.7.2 - v1.7.5.
-Tatt
----
1.7.5
Looks like something changed in 1.7.5 with polygon collision and penetration. Sometimes polygons starts fall deep into boxes (all density approx normal 2.0). I can't found simple case yet but notice that in portals scene http://www.algodoo.com/algobox/details/35865 (Santa's feet stuck into ladder or ice castle and strangely shake).
This bug was seen with v1.7.2 - v1.7.5.
-Tatt
----
1.7.5
Looks like something changed in 1.7.5 with polygon collision and penetration. Sometimes polygons starts fall deep into boxes (all density approx normal 2.0). I can't found simple case yet but notice that in portals scene http://www.algodoo.com/algobox/details/35865 (Santa's feet stuck into ladder or ice castle and strangely shake).
Last edited by tatt61880 on Sun Sep 26, 2010 4:13 am, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7.5 Target penetration
Another experiment shows that not only polygons shakes on contact.
This scene consist only from "perfect" geometries (circles, planes, box) but shake like hell.
[scene]45208[/scene]
Playing with sim.targetPenetration can help, but I think there must be other way to handle contacts...
This scene consist only from "perfect" geometries (circles, planes, box) but shake like hell.
[scene]45208[/scene]
Playing with sim.targetPenetration can help, but I think there must be other way to handle contacts...
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7.5 Target penetration
Kilinich wrote:Looks like something changed in 1.7.5 with polygon collision and penetration.
I was wrong. Bug introduced in 1.7.2 (1.7.1 was fine).
"Fixed collision respons issues with objects sliding along curved polygons."
Maybe this update cause it?
I've dig a little and found difference in collision points.
Here it is screen-shots:
- Attachments
-
Santa175.jpg- from 1.7.2 to 1.7.5 polygon penetrate into box
- (58.67 KiB) Not downloaded yet
-
Santa171.jpg- in version 1.7.1 everything fine
- (43.84 KiB) Not downloaded yet
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7.5 Target penetration
Another fact - that same polygons have perfect contact with infinite plane but penetrate in box geom.
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7.5 Target penetration
Got it. Looks pretty simple to troubleshoot.
[scene]45286[/scene]
[scene]45286[/scene]
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7.5 Target penetration
Great find, Kilinich, you rock! This will be fixed in 1.7.6
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
7 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 3 guests




