Yet another C-engine walker

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Yet another C-engine walker

Postby Ravenplucker » Wed Aug 17, 2011 2:51 pm

Hi everyone. I made a c-engine walker awhile back, but deleted it because I wasn't happy.

I think this one is a little better. It uses a better engine and a Klann linkage.

I dunno. There haven't been too many scenes posted so I thought I'd post this one.

Rating: rated 6.8
Filesize: 81.23 kB
Comments: 5
Ratings: 8
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TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.


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Re: Yet another C-engine walker

Postby Gear97 » Wed Aug 17, 2011 7:43 pm

Work perfectly for me in 1.9.8 and I've got to say, it is a very nice mechanism that you made here :thumbup: It is awesome to watch it to walk :D .
10/10
ps: It is a Klan linkage, isn't it ? :?:
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Re: Yet another C-engine walker

Postby Ravenplucker » Wed Aug 17, 2011 11:48 pm

Thanks!

Yeah it's a Klann linkage.

EDIT: Turns out this guy is quite scalable. I got him down to 0.357 x 0.433 m (including legs) :D
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.


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Re: Yet another C-engine walker

Postby Someone Else » Fri Aug 19, 2011 3:48 am

Interesting work. I approve of your mechanism.

But what about a transmission? That would make this scene really cool.
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Re: Yet another C-engine walker

Postby Ravenplucker » Fri Aug 19, 2011 6:35 am

Someone Else wrote:Interesting work. I approve of your mechanism.

But what about a transmission? That would make this scene really cool.


I've been working on a mechanical transmission for awhile now. I can't quite get them working, at higher speeds they always spaz out. I just thought I'd post this guy, since I haven't posted in awhile.

I'm also working on reducing the jittering from the engine by making it "float" in a frame. Results should be interesting.
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.


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Re: Yet another C-engine walker

Postby Someone Else » Sat Aug 20, 2011 4:36 am

I think my Thymechanical gearbox is close to what you might want, if it were possible to make it use only a couple collideSets.
This may in fact be possible, with a bit more Thyme...

You could loophole the high-speed-spaz-out by gearing down the input to the transmission a bit, then gearing the output back up.

Or, I suppose you could follow RaRa's lead:
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Re: Yet another C-engine walker

Postby Ravenplucker » Sat Aug 20, 2011 6:49 am

I know how to make the thymechanical ones, but it's the mechanical ones that are difficult. :crazy:

Now RaRa's scene... that has some serious potential. I had never considered using that approach. All of my designs were more along the lines of this one:
Rating: rated 6.7
Filesize: 59.63 kB
Comments: 3
Ratings: 5
download
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.


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Re: Yet another C-engine walker

Postby Ravenplucker » Sat Aug 20, 2011 2:46 pm

Another version:

Rating: rated 6.3
Filesize: 74.02 kB
Comments: 2
Ratings: 6
download
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.


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Re: Yet another C-engine walker

Postby Someone Else » Sat Aug 20, 2011 8:20 pm

Very interesting. The gearbox you didn't make, this latest walker you did make, and the proto-gearbox in that same scene.
The first two in that list work fine in 1.8.5, the third doesn't, but it seems to be still under construction.

Still a Klann linkage, right?

I made a mechanical gearbox once, it consisted of four discs of various sizes fitted around a larger disc. It worked okay.

I'm currently thinking about how to make my Thymechanical one use only one or two collideSets.
Hmm.......... lasers...
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I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

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Re: Yet another C-engine walker

Postby Ravenplucker » Sun Aug 21, 2011 12:10 am

Whoops, I forgot all about that.
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