Softwheel
10 posts • Page 1 of 1
Softwheel
I've try to make stable spring-based soft-wheel
Usual, hinge-based softwheels jitter a lot and makes vehicle shakes.
This one is steady and looks pretty realistic.
Techdemo:
Usual, hinge-based softwheels jitter a lot and makes vehicle shakes.
This one is steady and looks pretty realistic.
Techdemo:
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Softwheel
I like it
I like the abstract tank you used
But, when you add more speed, smth like 150, with the same strength, it sucks, because the circles go crazy then
But it's nice
I like the abstract tank you used
But, when you add more speed, smth like 150, with the same strength, it sucks, because the circles go crazy then
But it's nice
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Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
- Location: NL
Re: Softwheel
Dramatically improved soft-wheel of that design.
Much more reliable! I've test it on 400RPM.
Easily can be tweaked via density and spring strength.
Simple to make textured one. Bonus - shadowing example.
Strange bug I've notice: In Phun wheels works perfectly, in Algodoo they shakes a lot, especially on "bridge". Please try open it in Algodoo and in Phun - do you have same behavior ?
Much more reliable! I've test it on 400RPM.
Easily can be tweaked via density and spring strength.
Simple to make textured one. Bonus - shadowing example.
Strange bug I've notice: In Phun wheels works perfectly, in Algodoo they shakes a lot, especially on "bridge". Please try open it in Algodoo and in Phun - do you have same behavior ?
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Softwheel
At 500 - 600 Hz it stops shaking. Emil changed some values (2 or 3) in Algodoo which change the behaviour of collisions. I bet that's the reason for the shaking wheels

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Softwheel
Similar to my PGWheels.
Nice work, they look great, especially the motion blur!
Nice work, they look great, especially the motion blur!
Proud Phundamentalist!
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Physicsguy - Posts: 164
- Joined: Mon Aug 31, 2009 11:39 pm
Re: Softwheel
Physicsguy wrote:Similar to my PGWheels.
Nice work, they look great, especially the motion blur!
Nothing similar, really. My idea was not to use hinges at all.
Thanks, but It's not a motion blur - it's just a shadow
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Softwheel
the shadows dont really work on sorf wheels as the shadows dont move, but the wheels do. For example. when the wheels are half squashed down, the shawdows go infront of the plane.

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Under Ground - Posts: 820
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Softwheel
Under Ground wrote:the shadows dont really work on sorf wheels as the shadows dont move, but the wheels do. For example. when the wheels are half squashed down, the shawdows go infront of the plane.
True. So you can bring planes and scenery on the front or change shadow so it's not affect edge of tyre.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Softwheel
EPIC VIDEO OF IT:
[youtube]http://www.youtube.com/watch?v=OIYLdI_s10k[/youtube]
Nice, it even runs over a tree at 1:13!
[youtube]http://www.youtube.com/watch?v=OIYLdI_s10k[/youtube]
Nice, it even runs over a tree at 1:13!
Proud Phundamentalist!
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Physicsguy - Posts: 164
- Joined: Mon Aug 31, 2009 11:39 pm
Re: Softwheel
What a great concept. NIcely done and tweaked.
- Antotabo
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