Image:
Author: Physicsguy Group: Default Filesize: 456.82 kB Date added: 2009-08-01 Rating: 5.4 Downloads: 980 Views: 1143 Comments: 3 Ratings: 2 Times favored: 0 Made with: Phun Tags: softbody, tires, wheels, pgwheels, soft, body, smooth, bouncy, pgwheel
|
These are the third version of PGWheels. This time they don't expand at high speeds, the tires don't 'jump' on hard impact, and they don't get caught on sharp objects.
WHY YOU SHOULD USE PGWHEELS:
-They DO NOT use scripting, not one line extra code!
-They don't lose much speed
-They look cool, and are easily customizable
-They are easily adjustable for different terrains (see below; How To Adjust Pressure)
How To Adjust Pressure:
1. Select the circles lining the outside of the tire (they are in a group)
2. Go to the 'Material...' menu
3. The density of the tires reflects how bouncy they are. At default, they are at 0.5kg/m^2 which is 'Regular'
4. Here is a chart for what density you should enter for terrain handling:
Super - Good for extremely rocky terrain, but are not as fast. They are also not as controllable. They do, however, cushion the vehicle so that it doesn't bounce around and flip over so easily. -- 0.10kg/m^2
Regular - Good for the limited terrain (good sized bumps but not mountainous) and road. They are the best (IMO) because they combine speed, durability, and softness to make the ultimate ride. -- 0.6kg/m^2
Hard - Good for flat, even surfaces that have the odd bump but not significant potholes or sharp, heavy terrain. They are fast, durable, and controllable, but heavy, so they don't perform well in the air. -- 2.0kg/m^2
Usage Information:
Despite what the text in the scene says, I'm making a new rule that if you are using PGWheels, please include something like this:
Credits:
-Wheels: PGWheels
Along with any other credit you may give. If you don't want such a huge credit, put this in the scene description:
Wheels - PGWheels - ( http://tinyurl.com/PGWheels)
Thank you!
AND...
Have Phun! |