So, HYDRAULIC means by definition that it is operated by pressure transmitted through a pipe by liquid. There is no pipes in your scene, let alone fluid.
Im working on 2 versions of this same scene right now.
One scene will be the V2 of this same scene which will include a valve so that you can close or open the chamber, it will feature 2 cylinders and 2 pipes instead of just one, so you can play around with lifting two different weights at the same time, 2 more valves that will be placed at the pipes, so you can open and close the pipes pretty much like with the chamber, 100 more particles for balancing purposes (adding one more pipe, means a larger distance for the fluid to travel, thus reducing lifting power), hydrodynamics improvements in the pipes and chambers (reducing friction, smoothening angles) so that the fluid will travel as fast and efficiently as possible, thus lifting more weight. Im also making some improvements to the pistons, so that it builds up pressure 3 times as fast, and im reducing the drift caused by the high pressure on the pistons, increasing the new lifting power to more than 2600 Kg at 1000Hz (hopefully).
The second scene im working on is pretty much the same as the above but it will be meant for high end PC´s only. It will have 2 times more pistons, 2 times more fluid, it will have 4 cylinders, each one capable of lifting a different weight, and a total lifting power (I HOPE) of more than 5000 kG!!!
Im also thinking of releasing another scene (pretty much the same as the above ones), but it will have flexible pipes, so you can unplug them and plug them somewhere else. But that will only happen if the ever make the new solver much more stale that what it currently is.
Thats a very nice idea indeed. and i like the fact that its multiplayer.... I havent tried the ghosts, but i tried pacman and he moves around a lot.... Changing the inertia multiplier might work. 7/10
Was looking for something like this for my scenes. Yours seems too glitchy to even handle small pressures, let alone high pressures (which is why i need those valves), but the idea was great and i will make one for myself to use on my scenes. Gratz for the idea! 10/10
I tested it hundreds of times, and the water always stayed perfectly stable..... maybe its because im using a beta version.Anyway if that ever happens to me i will upload a fixed version.