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so how did you get the balls to go transparent after they've been hit?
i'm sure theres an easier way of doing this lol
ah right, fair enough lol
perty good
pretty cool, even if it works in a slightly odd way lol
love how the spike things stick in :P
i couldn't get it to work at first. i think the problem was that the global variables such as 'w', which i think is used to steer the ship, hadn't been initialized. after i manually entered 'w=0' into the console it started to work. maybe this is a problem with algodoo not saving the state of global variables in the .phz file? im just guessing.
much fun
pretty cool, kinda hard though
This is awesome, although it runs really slow on my pc:(
Awwwwwwwwsome
looks so good when it fires, just a pity the second round doesn't load properly most of the time :P
awesome
awesome. love the gun, its like a machine gun or something
i had to change all the collision layers to get it to work for some reason, maybe because i'm using the wrong version of algodoo?
he walks just like i do