cool that you tuned it if you really want to have power you could change the engine i have built some other engines in the past with 4 cylinders or more.they are much stronger...
yes but i think they are not very constant at running. with 4-8 springs combined and correct sizes , spring engines are very constant at running and create power even at low rotation speed. i've tried a lot of different possibilities. this one engine in the scene i built in a few minutes ,just because i needed one.
i`m sorry if it doesnt work , when using such a mass of objects it could be laggy sometimtes ( most on low cpu pcs).
tested it on my pc and it works like i wanted it to work
it loks like a v because of the 90° angle but its a boxer
thats because of the piston configuration
http://upload.wikimedia.org/wikipedia/de/4/43/B6-v6_180.png
right boxer - left v engine
well i think this wouldbe a veeeeeeery nice feature
i think ? yes ,windows xp
so i have to wait for an official update
i can't test it but i like the idea
algodoo NEEDS sound!!
hope they're working on it
thank you changed my upload behaviour but algodoo is still a part of my free time relaxation so from time to time i make something that's worth uploading
If you change the timing delay or block it at idle position, it can run on higher rpm, but with much more unreliable behaviour.
And thanks, all of you!
the best way is by copy, paste, analyze and understand. Take an easy script anyone else wrote and get behind it. I also checked the command list in thyme section of the forums. it is really ,really outdated, but it contains almost any basic command. Many other commands are easy to look for with the forum search. And don't get bothered if something does not work on first try. Trust me , this will happen . And if something does not work, always check the simplest possible reason first (spelling, dots, ...)
I already have many engines of your "efficient,simple" type, even this engine can run at 60 rad/s, if you fix the retarded timing at idle position(!). You could also soften the springs,fix the engine mount, lower the density of the valve parts and rods and do some other modifications. But my goal was a softly running engine, because otherwise, I wouldn't even use this variable timing thing. In this configuration, valves are timed perfectly even at max rpm if you slow down to 0.1, and the engine vibrations are relativly tiny.
It's a show engine
too much simulated parts. if you don't want to have it to run at 600 hz with parts of 1000x of normal density, upscaling is always the easiest way. mark the whole thing,shrink it, look what happens. maybe it works, there you have your 1:1 scale model
It seems i always have to explain, that i don't want it to rev up to max RPM goal was to have it with growing fireballs, because i like to watch this in slowmo. Thank you for telling me about the typo, anyways. seems like the ball does not reach scene.my.radius with my timetolive setting at all, so you won't recognize it. i have made another configuration of this engine with constant radius and 180 deg firing order, clearly this one revs up to 65 rad/s without any problems and knocking. i like to watch my engines rumble, but i think now i will post the "performance" engine as people seem to like high revs.