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hmmm, the slide isnt quite right
:x
there is a pump action rifle, i have one. its a .22 :rolleyes:
.22 pump action rifles are more common but still not everywhere.

http://www.americanrifleman.org/ArticlePage.aspx?id=1489&cid=5
here's an article.

EDIT:
YAY now i made a video and my first one too! :D
Last edited at 2010/11/27 03:44:40 by Ky13harbor9
cool idea :cool:
ah, my engine works without addition and subtraction now:/
would you mind if I used this for a (released) Spring powered 3 speed transmission version?
By use for "whatever," does that include (with credits to you in the "author" scene information) uploads? :unsure:
very small children on the internet *facepalm*
it transfers shock waves nicely:D It does nicely simulate cloth too!
very nice :tup:
excellent work my friend :cool:
This crushes my piece of crap :bonk:
:bonk:
this isn't yours, is it? <_<
The is really neat
Thanks! It feels like an honor to recieve a comment for you :lol: .

I had to do a lot of research for this one... ;)
Its very simple, just take a look at it... :D
Is this a rifle or a pistol? check my uploads, I have a trigger assembly that might help you :lol:
Does the "sim.frequeny" have to be higher?
It didnt seem to work at 100 Hz... :s
oh I didn't see that before :lol:
Hmmm, only one problem... it comes apart under pretty light forces in the current version
hmm, did you finish the game?
Well calibrated rear sights:D
OK I ACTUALLY KNOW HOW TO FIX IT ;)

simple, type "sim.frequency=350" into the ` menu (console)

Many scenes change this without notification, for instance, mine.
To fix this, either type it in, or add a box that will touch something upon simulation start. On the "oncollide" script area type in "sim.frequency=350"

The frequency (Hz) is how often the sim checks for collisions.
Movements are calculated frame by frame based upon time (as in 8th grade Algebra)
Springs and stuff put lots of force on them, so the next frame its already past the thing its supposed to hit. For example, the slide (in 100 (default) Hz) flies through the rails its on.

Hope this helps, its pretty simple ;)

EDIT:
I changed the fourth line from "forces ..." to what it is now
Last edited at 2011/04/22 03:28:26 by Ky13harbor9
I agree with cellers

Pretty Shitty
The gun doesnt work very well (in Algodoo anyways)
Last edited at 2011/04/22 18:56:52 by Ky13harbor9
Very nice!
Wow, I don't speak... uhm.... Russian?

But this is a very nice engine. Very innovative with the laser system

(:tup: )
i3 @ 4.1 GHz :lol:
with a 875 Hz gpu tagging along
4 GB memory
(its my custom first build with bottlenecks <_< )

Runtime ~5.81999

Hmmm...
This is nice.
interesting demo
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