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Awesome!!

Are you thinking of adding parallel connections for the next version?
That's odd, it doesn't happen to me. I'll upload another version making all the devices inmortal, maybe that'll fix the problem.
Version updated!! please let me know if something does not work properly!
Last edited at 2010/05/08 18:13:05 by Enthar Neurator
Ok, I've modified it again, if thus doesn't work, I don't know what more else do!!
Good try, but it falls after 50 seconds :lol:
Better, although in that scene, the four at the top and the two at the bottom were glue together. I had to disassemble them and rebuild the tower, it all worked perfectly. 10/10
I've made an 8 times faster car and I intend to upload it:lol:
It should be working fine now. I made the latch more robust (I think the problem was that, for me it worked fine all the time :s )
And the moon is not the first planet, the positions of the Earth and Venus are interchanged, Mars is not bigger than the Earth... we can go all day :lol:
Yeah I think I made the cannons too powerful :lol: I made the tower more stable, so it should be more difficult to knock it down now.
Thank you very much!!:tup:

Now it comes with defined scene.my.abs and scene.my.sqrt, wich I think it isn't standard either. Let me know if it works now :)
@s_noonan: good guess:lol: I'm in fourth year of engineering.

@KarateBrot: I have had some serious problems with scenes that ended completely messed up, not working, and I don't know why. Reloading the scene usually fixes it, but it is quite annoying!!! I hope that the same doesn't happen to this scene.
It's very simple, basically the printer gets a certain position from a vector of positions, and then the printer head is moved to that position. When the printer head detects that it's in that position, with an error of less of a certain value, it spawns a circle and jumps to the next position, and so on. The hardest part was to adjust stregth and damping of the springs, to make it fast, but not as fast as to make it unstable.
Last edited at 2010/05/21 13:23:01 by Enthar Neurator
Ok, thanks :tup: fixed! Let me know if it works now:)
Last edited at 2010/07/01 12:49:44 by Enthar Neurator
Ummm, I think the problem may be the black box text. Try to change the value to {scene.my.peso + " g"}, sometimes algodoo changes it by itself and I don't know why. I'm working on another scale with an accuracy of a microgram which does not use box text, I hope it works fine.
Last edited at 2010/07/01 18:20:19 by Enthar Neurator
@crytek

Change in the script menu the value of inertiaMultiplier to +inf
@fragleshnagle

Which version of Algodoo do you use?
it uses lasers so in phun it won't work
I wish I could, but I can't see any viable way to reach the same accuracy without the use of lasers. This scene works measuring the distance between two points, and for a difference of 0.001 g you need to be able to measure a distance of aprox 0.0000012 m. In Phun you can do this by collision of objects, but this way will distort too much the measurement. It's like the Heisenberg Principle in Phun:D
Try rebooting the scene. Sometimes the first time I load the scene it does not work properly, but rebooting it fixes the problem.
Tesla was a great man. In his autobiography he tells how he thought up a system of interconnected communications devices (telephone, telegraph, printed media) that could use the energy towers to transfer information from one tower to another, and then to another device. Yes, this man came to the idea of what today we could call a primitive Internet. Is hard to know how Tesla's imagination worked. He said that he only needed to figure in his mind how a device worked, then he built it, and barely one or two changes later it worked like he supposed to. Real genius, his mind changed the World.
Well, assembly was my first thought, but translating it to this "machine code" would take some work, and I'm lazy :lol: so I decided to make a lower level language adapted to the microprocessor's architecture.
Sí!! :lol: soy de España, a veces uso inglés y otras español en las escenas, depende del día jajaja de dónde eres, Sgt. Pepper?
@Sgt. Pepper

Gracias:) En cuanto a lo del resolver de ecuaciones, lo quieres hacer introduciendo los coeficientes o introduciendo la ecuación? Si te parece bien, seguimos con esto por MP? :)

@swiss.assault

I'll upload a new version of the microprocessor soon, with a lot of new commands. I'll include a full description of the commands, and maybe some examples.
Thanks!