Oh, also there are a few bugs and mistakes:
1: the tracer size should be .48 m
2: I forgot to give Tangerine a materialname
3: Fuchsia is called Magenta on the board of marbles
4. On the version I was using (but did not save unfortunately), the results screen would oscillate, but it doesn't here.
5: There should be a wall between the light green and golden pads in the bottom part of the leg.
There's not much I can do about it now (unless you all want me to republish this with the bugs all fixed), but hopefully you all don't care! Sometimes marbles get stuck inside the final gear section. All you have to do is just drag the gears! If you have any tips or feedback, please post it here! Thank you!
Oh and it may or may not take a double click to select the squares sometimes. Credits to the guy from this thread https://www.reddit.com/r/Algodoo/comments/18tb36l/cursor_in_scenes/
for making the majority of the code
@Cool_S I made it using pixilart. My inspiration was this resprite of King Slime: https://www.reddit.com/r/Terraria/comments/mxpuzk/king_slime_resprite_for_the_calamity_texture_pack/
Suppose I should comment that the controls are Q to start rotating anti clockwise, E to start rotating clockwise, X to lock the turret, and return to fire. A and D to move.