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I've been here unregistered for a while but finally decided to get an account to share my scenes!
RESULTS -

1st. Fuchsia - 60 sec
2nd. Purple - 78 sec
3rd. Steel - 107 sec
4th. Green - 107 sec
5th. Wood - 114 sec
6th. Rope - 150 sec
7th. Teal - 151 sec
8th. Periwinkle - 157 sec
9th. Swamp - 178 sec
10th. Rubber - 184 sec
11th. Red - 210 sec
12th. Sky - 212 sec
13th. Pink - 220 sec
14th. Ice - 228 sec
15th. Pale Red - 253 sec
16th. Light Gray - 289 sec
17th. Cyan - 294 sec
18th. Blue - 313 sec
19th. Ultramarine - 351 sec
20th. Salmon - 362 sec
21st. Gray - 364 sec
22nd. Black - 365 sec
23rd. Navy - 385 sec
24th. Mint - 412 sec
25th. Banana - 427 sec
26th. Olive - 464 sec
27th. Plum - 551 sec
28th. White - 560 sec
29th. Aqua - 563 sec
30th. Turquoise - 677 sec
31st. Yellow - 689 sec
32nd. Stone - 875 sec
33rd. Lavender - 926 sec
34th. Helium - 1069 sec
35th. Tangerine - 1069 sec
36th. Glass - >1700 sec
Sorry to fans of ORANGE, GOLD, LIME, BROWN, and MAUVE! Your marbles have been eliminated!
Oh, also there are a few bugs and mistakes:
1: the tracer size should be .48 m
2: I forgot to give Tangerine a materialname
3: Fuchsia is called Magenta on the board of marbles
4. On the version I was using (but did not save unfortunately), the results screen would oscillate, but it doesn't here.
5: There should be a wall between the light green and golden pads in the bottom part of the leg.
There's not much I can do about it now (unless you all want me to republish this with the bugs all fixed), but hopefully you all don't care! Sometimes marbles get stuck inside the final gear section. All you have to do is just drag the gears! If you have any tips or feedback, please post it here! Thank you!
I think it's a little buggy... everything is kind of glitching out
I didn't actually copy anything from Boai! He's a really good scripter though, so yeah.
Really great pack! I really don't know how to do animations, so I have to learn about that...
It's good for a first game, but you should probably put angle = 0.0 into postStep, and also it feels a little fast.
Going to work on AMR 3 now.
Hey can I have permission to make a Five Nights at Square's 2? If not that's totally finea
Oh aight
Oh and it may or may not take a double click to select the squares sometimes. Credits to the guy from this thread https://www.reddit.com/r/Algodoo/comments/18tb36l/cursor_in_scenes/
for making the majority of the code
bro left algodoo to make calamity terraria mod :skull:
Could this help with pixel art?
Dang this is good and also hard! Best I could do was 6/30 on Oasi and 5/20 on Eros.
@Cool_S I made it using pixilart. My inspiration was this resprite of King Slime: https://www.reddit.com/r/Terraria/comments/mxpuzk/king_slime_resprite_for_the_calamity_texture_pack/
Super cool! I made a tank scene too, but it's nowhere near this polished
Suppose I should comment that the controls are Q to start rotating anti clockwise, E to start rotating clockwise, X to lock the turret, and return to fire. A and D to move.