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awesome cannon _o_
Thank you :)
As I said it is some sort of clone from java`s engine, but with the variable ignition. With some tweaking, and perhaps a variable valve, this thing can go even faster.
If anyone wants to adjust or use parts of this engine, please do :+
Very cool man nice job _o_
No problem, select the hinge motors of the small black circle at the left bottom, and the circle on the black at the fuel entrance that moves the red vertical bar and change their key assignments in whatever you like :)
:tup: nice scene man fun to play :)
it`s controllable with numpad (?) Or do you mean more trottle settings?
it can run around 300 rad/s, thats the max. After that it`ll lead it`s own way up to 500 rad/sec (and then goes airborne :P )

edit : (tnx for rating :+ )

edit2: of course you can also change the attraction of the 4 red blocks to your likings
Last edited at 2010/06/28 22:11:33 by Mister Pino
OK thank you for the idea. I must say I`m a bit :bonk: with thyme, I`m getting better at it and your codes will help me a bit further :)
@ Nait: thank you I`ll take a look at it

@ cakeface24: cool didn`t know that :P I`ll try

Thanks all for rating
Very nice :)
If you put a block on left side of the circles, they`ll disappear :P
Would be possible, but I`going to build a bigger one now, still with algodoo (i like the lasers very much :) ). Try and get some money together for algodoo, the extra`s are worth the money IMO :P
Very nice mechanics, and very reliable too, as long as you pull the trigger quick enough.
Could use some more ammo though :+
Thank you

It is now very easy to build such a device.

Iirc this wasn`t possible when Kilinich made his stabilizer, but since we are now able to read the angles from geometries directly, there is no more need for complicated scripts to achieve things like this.
Very nice motor, I like the mechanic of the top ignition system.

It does run a bit rough though, maybe you can improve on that a bit more.

8/10 :tup:
Car handling could use some work, but it is actually not bad :tup:

Maybe you can add a lap time counter or something like that
Very nice scene, suspension works very good on this car. You might want to add a working engine in there as well.

Maybe you can use a position script for the dashboard, so it doesn`t angle with the car?
Thank you.

I found that the difficult handling of the UFO actually suits the game pretty well. It makes it much more challenging, and it gives you a good feeling when you picked up a circle perfectly.
Cool gun :tup:
Excellent scene. Very nice how you got the printed effect working. 10/10
Very nice gun, looks really good!

The clips is a bit of a tight fit, sometimes the top bullet falls out when inserting the clip. And the gun doesn`t always eject properly.

Other than that, very nice gun 8/10

P.S. Glock is from Austria, not Australia :P
Nice mechanic :tup:
Ha no I do not mean the piano. A Pino is a bird from a kids show:
http://weblogs.nrc.nl/bekend/files/november/pino.jpg :lol:

I checked out thr site btw. Looks great, but I doubt they will produce any great hits there though :bonk:
Very nice engine, runs very well! It is a bit heavy though, maybe there is a way to make it a bit lighter? 9/10 :tup:

Can anyone tell me how those hinge connections are made, so that 2 circles have the same angular velocity without using a shaft? I`m very curious how it works, I haven`t figured it out yet. Thanks in advance :)
Excellent tutorial 10/10 :tup:
Thanks a lot man _o_ :tup:
Hey Xray! Thank you for your comment. It's been 7 years already? Jeez:P

For anyone wondering, in the middle just below the station there is a box covering all the info. Just delete it and you can kinda see how this thing works.

The left column controls the speed of the trains. It has the current speed, desired speed and the motorspeed.
The middle column controls the station. Top 2 are the switches for station entry and exit. The stoc variables set the occupation of any station track, including which train is stopped there. Strel controls the release out of the station, together with sttim, which is a timer to hold the last train coming into the station. Stbrk is only for stopping the trains.

The right column is for the signals and the bottom switches. They use the triggers hidden under the track. Mainly there because it looks cool, they don't really serve a purpose.

Thanks again for your comment, I'll keep it in mind when building my next thingey:)
Thank you for the comments:)

Yes this was quite some work to get it all working. The end product is a bit fragile as you may have noticed but it works sometimes:)
Very nice engine!

I think there is room for improvement though. The max rpm of the engine is hold back by the flywheel hinge. If you go into the scripting menu of the hinge and set legacyMode = 0, the engine can rev much higher. But this will screw up the pistons so it'll need some coding to change the timeToLive of the spawning circles. You might want to let it adjust itself when the engine revs higher. Something like timeToLive = x (-enginerpm / x) might work.