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So.....I actually joined in...
uhhhh
that was good
nice! altough its a tad bit hard ;-;
never gonna give u up
ok bye-
can i get cyan
can i sign up
e
Sorry for the (very absurd) cliffhanger.
also i will make the frames bigger a bit
It was, mistakes heh.
ok so episode 2 working now
Mistakes:
Totally Moss's name changed OOF
Fern Contestant that will be in EP 2
Moss = DEAD
See SDM 1 for (some) context.
GOODLUCK 48 of you!
also Teal and Periwinkle kinda survived????
dont judge me
The Power Player:
Sky.
will try to make t better ;-;
hope this is used-
yay
Points:
1st - 48
2nd - 44
3rd - 40
4th - 36
5th - 32
6th - 28
7th - 24
8th - 20
9th - 16
Note: Athletes are weaker so you might need them to throw faster:P
i think you know the points already
n x nd= pts
n - number
nd - number of days
pts - points
1st - 12 x 5
2nd - 11 x 5
3rd - 10 x 5
and so on...
might mention the multiplier thing in round 2 and 3, you can choose to multiply the total score or the round score but i choose total score
nvm
then
Also all the marbles are from bouncy marble.
Aaaaand I forgot the points.
Some tools to improve 1:
1. Use The Grid.
The obstacle may be unequal. What's the solution? Use The Grid. It is easier to make these things nowadays.
2. Athlete Remodification.
Athletes can't wiggle thier hands like the others, I suppose ssearching up a tutorial in youtube.
3.Motor.
The spinners needs to move automatically, not by force. How do we do it?
Click on the Axle, go to Axle and turn on Motor.
Reversed or not, but the motor torque to infinity by typing in "+inf" and choose a motor speed. The smaller the number, the slower they go.
The bigger the number, the faster it goes.
4. Gluing.
If you want the space to not move while usingg drag. then go to "Geometry actions" then glue to background.
More info if you need some.
its friday night funkin ones.
idk if this is a bug, but sometimes when i accidentally dash into a thick wall, it gives me scores