"ill assume that you have not seen my scenes."...ur wrong...i have seen ur scene b4 posting...its basic...
"BTW! IT IS MY LANCER! A MONKEY COULD TELL THE DIFFERENCE"...nah...i dont think so...if ur the real maker of it...there are kinda 10 copys(kinda exactly the same) of that already out there...
i seen 1 that was just the lancer by itself and so I thought you were copying it ... not the opposite ... sorry me ...but it happens...
and abolt ur responsive-comment on my own scene:
JaXNash - "dude you better apologise 4 your comment - then i might actually look at this scene<_<"
well...i dont think its cool from u to be blackmailing like that...chuck norris DISaproved... ...
"ill assume that you have not seen my scenes."...ur wrong...i have seen ur scene b4 posting...its basic...
"BTW! IT IS MY LANCER! A MONKEY COULD TELL THE DIFFERENCE"...nah...i dont think so...if ur the real maker of it...there are kinda 10 copys(kinda exactly the same) of that already out there...
i seen 1 that was just the lancer by itself and so I thought you were copying it ... not the opposite ... sorry me ...but it happens...
and abolt ur responsive-comment on my own scene:
JaXNash - "dude you better apologise 4 your comment - then i might actually look at this scene<_<"
well...i dont think its cool from u to be blackmailing like that...chuck norris DISaproved... ...
hey! nice tank!
i liked the tracks very mych...those are very realistic...
plz take a look at the latest version of my tiger! hope we exchange some good techniques!
(to look people's scenes...just click theyr nickname at theyr scenes pages or at the left-top of theyr theyr comments...in this case...the "R3104D" right up the "hey! nice tank!")
i had ur tiger long long while ago already man! ur tiger inspired me to make my one!
abolt the wheels part: well..i hevent made any gear-based tracks for it...but ur right...and my tank must be perfect! ill correct that as soon as the other things are finished...so it will have the correct number of driveable wheels without loosing the correct realistic strengh...
and abolt the chasis comment...
i think its always better to have texture at the new version...couse it causes less lag...
and abolt any colision related things...dont worry! im already working in a colision chasis behind the texture(texture is simulating the predicted final wheight for now obviously)
thx for downloading my tank and maintain some attention on it couse the new versions are comming out as soon as i cant make a decent cannon for that blody turret thing...hehehe
i had ur tiger long long while ago already man! ur tiger inspired me to make my one!
abolt the wheels part: well..i hevent made any gear-based tracks for it...but ur right...and my tank must be perfect! ill correct that as soon as the other things are finished...so it will have the correct number of driveable wheels without loosing the correct realistic strengh...
and abolt the chasis comment...
i think its always better to have texture at the new version...couse it causes less lag...
and abolt any colision related things...dont worry! im already working in a colision chasis behind the texture(texture is simulating the predicted final wheight for now obviously)
thx for downloading my tank and maintain some attention on it couse the new versions are comming out as soon as i cant make a decent cannon for that blody turret thing...hehehe
hauhauahuah! nice series on youtube...but kinda useless in here..would like more if it was something more usefull...but it stills be a 10/10(couse u done a nice job in terms of the idea)
na...i have already tried adapting all cannons of all tanks, guns, artillery guns, cannons, etc... of all scenes i have...the ones that were good enough were NOT reliable enough...and the ones reliable were not good for my tank...
but dont worry! i already working on a cannon 100% made by myself...
will take the hell of a lot more time to releasse the 0.7 version(cannon implementation)...
but it will be a cannon literaly "made for my tank"...
to Skjoll - i know...but having a bigger radius makes the cannon to be simply too small to hold the penetrator(bullet) insude it and on the correct path...increassing density may solve but then there will be lots of bugs and inperfection on the aiming sistem...im trying to avoid it as much as possible...
to Kilinich - ???...plz dont spam comments just to have ur comments-count at the clouds...
to RA2lover - *WIP?
*i will work on the sabot after the tank's cannon in done...dont wory...it will be realistic...but priority things first.
to mickjohn - yes! ur mentioned! all the supporters were mentioned and linked! u guys helped me! u guys deserve credit!
to JohanFR - man...u rated it down and sayd " Nazi tank? Yak!!!:tdown: " just couse its nazi?!?!?!?
YOU RACIST BASTARD!!!
you are disproving it couse nazi were racist...
but ur being rasist urself as you disaprove nazi things just couse theyr nazi...
have you ever thinked abolt it?
plz...stay away from my scenes...ur not some1 i want any close you racist silly!
CHUCK NORRIS's DISaproval seal to you JohanFR!!!
anyways...its just a scene! it dosent mean im nazi nor i didnt done a good work on the making of the tank!
you have no right to do what u done! im brazilian...our soldiers dyed covering ur british and french ass'es in Gaggio Montano,Italy...specialy in the fight for "Monte Castello"...
the "objects pass through objects" problem is more about fps and phyx-rendering than with the game itself...
the fact is that the game renders its phisx in key-frames...so it can deliver a more realistic(complex) phisx without killing ur processor...
so now u might be thinking why would ur processor blow up due to extreme use if u can run 3d games(with 3d phisx, that is more complex than 2d phisx)...well...if u pay attention...most 3d games do have a good phisx...but what seems good at a 3d game is actualy a very shitty physx...
just pay close attention to atrict and air-friction at any 3d game...ull imediately notice that they are pure-shit comparing to phun's or real-life...and that the only motive for a 3d game to not use the same key-frame technique is that it would be ridiculous to have objects to travel through eachother in a 3d game...
now if u get any VIDEO-card that is from Nvidia's Gforce 8600 and up(or an ATI AMD Radeon equivalent video-card)...ur phun will run perfect...couse those cards have a feature called "PhysX"("Phys.ics e.X.treme")...
"PhisX" allows the video-card(that has an architeture that is just perfect for both physx and graphical rendering) to render phisx...with allow ur phun to run more physx key-frames per second...with blows any physx rendering problem (including this one) away!...
yep...but it was the very only textured shell i found...so i was trying it at first...but now i have my own "custom" cannon and im currently working to create a reloading system...the cannon and a basic version of the shell will be uploaded soon...
not really anything i can do...its an entry to an contest that will go to an algodoo brazilian community and on youtube...if my "little trycky mosnter" manages to win...i want it to look cool on cameras...
(limits where noscripts, 2k tonnage and 5m-by-5m size....thats why it "unfolds" its weapons)