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JoeMamaHahaha76
2020/05/19 20:42:15
(e)=>{
Scene.addWater({
vecs := [[pos(0), pos(1) + 0.5]];
vels := [[math.sin(sim.time * 100) / 2, 5.0]];
version := 1
})
}
JoeMamaHahaha76
2020/05/19 20:46:15
put that code on poststep