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i shouldn't be allowed on your simulations anymore. i keep abusing the speed of the motor. i broke it.
I made it go in a lap! i simply turned off all collisions with the body of the car! this is awesome! i love your stuff thom!
...
can i call you that?
I almost forgot! feel free to make a map for the drone or suggest ideas for one!
they do attract! turn off gravity! its true!
you all need to calm down. for all you know, he has a mental disability and finds it hard to commit enough time to something. Hanan, i'm giving you special permission to use stuff from my scenes and you have no need to credit me.
So what am I?
hoosmins even haz akyerit wait!
<clears throat> sorry, excuse my portugese. let me retry...
guarbsdouhbidrufgnemhoxrithmvorwvybomriby­ioybvoiwycfbnsm.
Write a comment for me to the scene with your vehicle!
very not to scale... the moon is way closer than that.
Whaaaaat? i thought it weould just restart the simulation! wow!
UPDATE: v0.01
CONTENT: newly added reaction wheels on WaPRoc I, as well as added moon at 0.5K alt, directly overhead.
HINTS:
Try reaction wheels, since PTs (physicsless thrusters) are not allowed, and swiveling nozzles will not work with engines that are off.
If you can't see an object but want to know where it is, attach a spring between you and the object so you can know it's location, but be sure to remove all strength in the spring so you are not dragged along with it!
UPDATE: v0.02
Content: Nothing in the game has changed again this time, but there is now a scene with parts specially crafted by me for those who don't know how to or are not good at space!
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UPDATE: v0.03
CONTENT: The Muon is now a kilometer away from Eartha, Eartha has changed color, and there are now explorable tunnels inside Eartha. I plan on adding more inside Eartha and maybe even the Muon!
HINTS:
If getting a small vehicle somewhere seems difficult, use payloads to carry it to your destination, or create an orbital station and launch it from there!

Don't like that your craft might carry a heavy useless piece when a tank is empty? Use staging! This will eliminate unnecessary mass and improve thrust and efficiency!

Cant tell if you are in orbit? Tracers should help with that! Install a tracer to your vehicle's computer or cockpit and turn up its fade time to 600 seconds, and if your craft gets into orbit, it will trace an ellipse around the body you are orbiting!

Good luck!
MORE HINTS:
Can't get into a quick stable orbit? Turn on velocity visualization! This will help you find prograde (toward velocity) and retrograde (opposite velocity) orientations! If you point prograde at apoapsis (highest point in orbit) and thrust forward a bit, your orbit will be efficiently circularized, provided you have just the right amount of fuel and accelerate just the right amount. The easiest way to determine your apoapsis and periapsis (lowest point in orbit) is to use a spring, as mentioned before, attached to the center of mass of the object, and as you ascend in your trajectory, watch as the spring extends. Once it stops and contracts again, you are falling back to the object. At the point where it is not contracting nor expanding, you are at apoapsis. If you are lucky enough to get into orbit, it will shrink, grow, and shrink, oscillating back and forth. When the spring contracts the most, you are at periapsis!
UPDATE: v0.035, Polar update
CONTENT: There is now a south pole flag at the bottom of the planet, which in cludes an icecap to let you know when you fly by to see it to slow down and stop if your destination is the south pole.
UPDATE: v0.04, Oxygenation update
CONTENT: Just an atmosphere... makes it look cool...
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UPDATE: v1.1, Defense Update
CONTENT:
Newly added Bomb and powerful thruster for some real action!
HINTS: Are you unsure how to set up staging? I have now colored every object red that gets erased in the process of staging! Select all the red objects and change the destroy key to the stage number you are using for your vehicle!
I hope to add throttlable fuel tanks in the next update!
UPDATE: v1.2, Recoloration update
CONTENT: New look to the oxygen in the capsule, and 6 more gases, plus a metal ember! don't know exactly what you could use the ember for, but it might find a purpose soon!
UPDATE: v1.2
CONTENT:
Weapons are now moved to a new scene of mine called "Parts for ASP IV: Defense".
but HOW...
can i be so sure...
that they are the SAME AREA?
this made my day...
...at 2 am...
UPDATE: v0.002
CONTENT:
Newly added Zhipian(moon) rocks, making time acceleration more difficult. try with spare parts to bring a rock back to the PCC (PolyCraft Center) until I add more parts!
ADDITIONAL HINTS:
Radarian (home planet) low orbit speed:
~25-30 m/s
Zhipian transfer orbit periapsis speed:
~35-40 m/s
not a big update, but i have now added names and uses for each part, and now a new electric engine. the wheel of the engine must be directly attached via springs to the desired wheel.
what are the controls this is a cool looking engine but it won't thrust
Want in on a little secret? Here's some strategies:
Go for the weak points:
Rear (permanent paralysis)
Sides and Antennae(inability to control or sense)
Avoid mouth until everything else is destroyed
Good luck!
I forgot to add. Pressing both control buttons at the same time will make your creature go faster!
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