Yes, I would love that. The most fun I've had in Algodoo is in water scenes, and lag is always the problem. Before you could spawn water, I used to just create real minimal amounts of water in a scene and then use a pipe/gear type device to continually circulate the water. I guess you'd call it a pump. But that required twice the amount of water to work as a spawning type system like I put on this. So at least that has helped to keep the water lag down!
I like the scripting balance trick. I learned some scripting and it was fun to tweak to try to get the best balance possible.
Using square brackets around the array number causes the thrusters not to work correctly, but using parenthesis works fine.
So scene.my.velocity(0) is great, but scene.my.velocity[0] is not. Using square brackets works fine for text boxes, hinges and other things, but for some reason thrusters need to use ( ).