Browse Search Popular Register Upload Rules User list Login:
Search:
Thanks. I wish I had saved all my old stuff from 2009 or 2010, I had some things which I thought was interesting at least:)
Yes, I would love that. The most fun I've had in Algodoo is in water scenes, and lag is always the problem. Before you could spawn water, I used to just create real minimal amounts of water in a scene and then use a pipe/gear type device to continually circulate the water. I guess you'd call it a pump. But that required twice the amount of water to work as a spawning type system like I put on this. So at least that has helped to keep the water lag down!

I like the scripting balance trick. I learned some scripting and it was fun to tweak to try to get the best balance possible.
For what it's worth, I figured it out.

Using square brackets around the array number causes the thrusters not to work correctly, but using parenthesis works fine.

So scene.my.velocity(0) is great, but scene.my.velocity[0] is not. Using square brackets works fine for text boxes, hinges and other things, but for some reason thrusters need to use ( ).

Hope this helps someone else some day.