centre of mass is in front, sentre of trust in the middle, and centre of air friction on the back (there are small boxes with very high air friction multipier)
The explosion is activated by small yellow killer box on the left or right side of the warhead. By adjusting it's hinge speed you can set a time to explosion.
small rotating circle at the botton collides rapidly with the box, spawning water particles (see it's script). One box on the top has "collide with water" group only and attraction set to something like -10000.
I see that my missile technology becomes popular
Very good looking missile. I think that last stage needs a bit more stabilisation. 9/10 Add some functionality to the last stage (spaceship, wathead) and i'll grant 10.
Quite good, but...
-spawn less water because it lags a lot.
-make parachutes densier because they're too weak
-add some stabiliser
-try to make it looking better
7/10
I'm working hardly (mostly learning thyme) to make guidance system. I try different detonation methods too (for example, napalm missile warheads detonate upon impact). I'm experimenting with proximity fuze but this needs a lot of scripting too.