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comment please!
please comment! I have a question: Is it going to work in rl?
yes, i know, but it's more fun as is:yum:
centre of mass is in front, sentre of trust in the middle, and centre of air friction on the back (there are small boxes with very high air friction multipier)
please comment :/
cool idea T. K. T'll also try to add some homing capabilities to the missile.
Look at my "simple water spawning rocket" tutorial at the forum
I'll try, but i'm very bad at scripting :|
Thanks for good comments. I'm going to make something even better, using guidance, thrust vectoring, multiple warheads and rudders in one missile.
Great. I didn't know that something like this is possible.
Ok I'll make a dumb bomb tomorrow.
can I make an engine for it?
The explosion is activated by small yellow killer box on the left or right side of the warhead. By adjusting it's hinge speed you can set a time to explosion.
small rotating circle at the botton collides rapidly with the box, spawning water particles (see it's script). One box on the top has "collide with water" group only and attraction set to something like -10000.
I see that my missile technology becomes popular :bonk:
Very good looking missile. I think that last stage needs a bit more stabilisation. 9/10 Add some functionality to the last stage (spaceship, wathead) and i'll grant 10.
to make better stabilisation, increase density of moving circles in the gyros to at least 10 and add additional gyro to the last stage.
The rocket is unstable because there are many water repelling boxes and they are not placed ideally symmetrical. Use only one box at the top.
Last edited at 2009/08/11 14:53:05 by davidz
Great. 10/10.

P. S.
The explosive idea is from GrahamCrackers so give him a credit. ;)
No offence, but get practice first and then upload your scenes....
Quite good, but...
-spawn less water because it lags a lot.
-make parachutes densier because they're too weak
-add some stabiliser
-try to make it looking better :P
7/10
Totally awesome, looks much better than my rockets! _o_ 10/10
yes :)
Very good!
There's one small bug - one of the warheads doesn't stop exploding :bonk:
9/10
I'm not against using my inventions, but next time try to add something yours (more than alternate look) to the scene:P
I don't have much experience in building such devices so I want to hear anyone's opinion about possibility of making it real.
Ok, Ill try to make a combo of this and devastator, but i'm afraid it'll lag a lot.
Please, give a credit to original author ;)
and make stronger stabilisation :blush:
I'm working hardly (mostly learning thyme) to make guidance system. I try different detonation methods too (for example, napalm missile warheads detonate upon impact). I'm experimenting with proximity fuze but this needs a lot of scripting too.
Great gun and great game! Try to make it a bit more reliable and it'll be perfect. Anyway, 10/10
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