@Meerkoos
I'll start off by saying it isn't complicated. It's only7 extra parts to get the delay system.
- That aside, it allows you to be more lax with the strength, weight, etc. of the back end, which in turn makes tuning that part of the system less finicky.
- I've experienced clipping issues, and greater chance of the random mis-fires happening if I simply strengthen the proppeler spring, without having a bizzarely huge gun. (Already have one; about 100 metres long, over 50 tonnes).
- You only need to do a simple retrofit of existing recoil-operated guns, adding in the R block piece, in order to make use of the delay system.
(Changing the bullets used to these bullets I have, ofc., they're compatable with normal guns anyway).
I know +inf brake shafts are a thing, but I've never sussed how to use them.
Whilst I find springs sometimes fiddly to connect up, they seem easier to mess around with for the sake of tuning and maintenance.
(But having said that, it could just be because I spend so much time with springs)
I'll have to forfeit; my sense of physics in Phun is morbidly inapplicable on this scale. Can't even get the ruddy thing to drive up a 3% incline.
[I'll just stick to 10m scale things]
@The Linkage
Cheers, man. This is all making an amazing difference; I'd be daft to pass it off.
Updated the scene to suit. Going to do a fair bit more playing around and come up with a smaller engine, and I see what you mean about the lengths needing to be perfect; spontaneous exploding of the drivetrain is pretty spectacular.
@The Linkage
Aye, easy fix. Noticed the engine output wheels weren't set up properly, so fixed that too; this thing can take off in 7th gear now quite happily.
Been working on a 6cyl that fits into a 1m square, and pretty quickly found the need for solid rectangles with that. Currently looking at high-rev short stroke cylinders, but those are having their own challenges.