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well, it does that sometimes... be more careful and try again!(boomcar is sensitive, and any sudden motion could detonate it...)
yays! i like the realistic-ness!:lol:
awesome 10/10!!! it works up to about 7318500 kg!!!! THAT IS REALLY HEAVY!!!!!:tup: :tup: :tup: :tup: :tup: :tup: :lol: :lol: :lol: :lol: :) :) :) :cool: :cool: :cool: :coolgrin: :coolgrin: :D :D :D
this weapon could be used in operation S.C.T.W.U.W.S(super collaboration tank with ultimate weapon suite):lol: fixed it!
Last edited at 2010/01/15 21:27:09 by domino5501
true, but i needed to create a reliable weapon that was simple. i have restitution cannons that are powerful, and a super kill cannon. you should download them.:tup:


|)aft punk: which variety should most weapons be? restitution cannons would need a shock absorber, and if a kill cannon misfires, it could blow up the vehicle. maybe restitution\railguns w/ universal spawning ammo?:D
Last edited at 2010/01/16 01:13:40 by domino5501
interesting. i like it!:D maybe add some sort of movement between the main units.:D
nice!:D
:D
Last edited at 2010/01/16 23:08:05 by domino5501
thanks. i am starting to use oncollide scripts.:D
yays! thanks for giving credit!:D
this can be used to create custom cursors generated in phun/algodoo to widen the oncollide range...:lol: :D
Indeed.:blink:
yays! for some reason, the engines were having trouble(reversing, losing thrust, etc.) its probably from the slight lag that i encountered. but still awesome!:D
ok, this seems pretty good. ill take a crack at modding the weapons to the color scheme.:)