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I would rate it 10/10, but unfortunately it has trouble reloading whilst moving. Still pretty awesome though.
Could be a little more accurate. At the moment it's out by six seconds every minute.

Although, I have to admit that's a lot better than some of the clocks I've seen.
It's about even for me - blues won four out of ten times, and could have up to 6 offspring.

Phunmaster2000's idea sounds cool. You could have an entire food chain, with plants and decomposers as well.
I like the way Billi manages to balance. I'm going to try applying the same thing to a ragdoll.
I think the sheer awesomeness of this is about to make my brain melt.
I would say "bloody awesome", but unfortunately that would be a lie.

It's better than that.

Apart from the lag, the only problem I can think of is that it burns too quickly. Maybe you could find some way of introducing a time delay after each contact?
It's only a minor issue, but if you could stop it from leaking then I'd rate this 10/10.
I have read the book and I see what you're trying to do. It's just that it doesn't look very tidy when you have droplets of water spraying everywhere. You should try to make it so that leakages either go somewhere else or are deleted.
It works. Too well sometimes - within about a minute or so I'm facing a population boom. The tanks are nearly completely filled with greyish circles, which causes a lot of lag. I suggest that death, food and competition is added to the simulation both to make it more realistic and to solve this problem.

Have you seen RaRaMalum's Life scenes? They're a perfect example of what I'd like to see here.
It's beautifully designed, but for me what makes a clock perfect is how accurate it is.

I don't have time to check it now, but tomorrow I'm going to leave it running for the day and find the difference when I get home from work.
I'm back.

It's out by three seconds every hour. Pretty good for something built using Algodoo.

10/10.