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JADE
Last edited at 2015/06/19 16:50:29 by tonywongWYK
I pick MATCH
p.s. It was an INSTALOCK without using the random shooter. I cheated by moving Match to the end before pressing space.:P
Last edited at 2015/06/21 03:15:30 by tonywongWYK
My first AMR will come soon!
Where's the video of it?
tbh you should re-upload this, or no one will ever see it.
rainbow
According to Kyle's results, I'll vote Brown out.
Yeah. I agree as a marble racer. (actually quite a new one)
Many people do those stuffs without thinking and sometimes I even found them being copied entirely from someone else. (e.g. jspero77 is a big victim of copying because of his sizeable fame on YouTube.) Personally, I only upload one every 4-5 days in general, sometimes being down for a week when it's more complicated, and I never upload scenes that I used for introductions in my YouTube videos. Seeing anything that is uploaded to Algobox both in low quality and high frequency is really a sad thing, no matter what kind of creation it is. Yes, newcomers CAN upload scenes to see if they're doing well, but not in a spammy fashion.
Really nice! But in terms of functionality, I broke it down and found that it's as same as the regular 2D ones except for the graphics. If some godly Algodooers (not me) can make it functions in 3D then it'll be huge. I'll stick with 2D graphics until it's getting more developed, and is more possible to do complex mechanics. (I've played with lots of scripts and lasers in my latest marble race leg, which is here:
http://www.algodoo.com/algobox/details.php?id=108135
Last edited at 2015/07/17 15:51:51 by tonywongWYK
Cool. I got to 400 km/hr before I got bored8|
Magenta dare: I dare you to thank me for using you POSITIVELY in my marble race and execute Red because he's Jack Spero, your archnemisis' favourite colour!
Last edited at 2015/07/18 08:24:18 by tonywongWYK
Signing up for Italy even though I'm a Chinese. What an AWESOME traitor.
Can you tell me how does it work. I'm trying to incorporate scripts that into marble races, I mean, the ones that is not commonly used, like this one!_o_
Picture
Here's how I do it:
1.)
Put this script on the onCollide script of where you want the marbles to finish, it can be anything, ranging from a pit, a wall or even another marble. This will teleport them to another place.

e.other.pos = scene.my.finish;
e.other.vel = [0, 0];
scene.my.SpL = scene.my.SpL - 1

2.) Open the console (press `) type:
scene.my.SpL = (number of passing marbles you want)
e.g. When there're 40 spots:
scene.my.SpL = 40

3.) Provide a space for the finished marbles, usually a tube, or where they start the next leg.

4.) Draw a circle with no collision. Place it in the space you've just provided.

Type in this script in its postStep, and the marbles will teleport to there when they finish touch the portal you've just built.

scene.my.finish = pos + [0, 0]

5.) Type in this script in the postStep of the entrance of the portal, so that it disappears after all spots are taken:

scene.my.SpL == 0 ? {
scene.removeEntity(e.this)
} : {}

6.) The marbles that can't teleport to the finish are eliminated. For better effect, you can make a box with this text, make sure that it's glued and doesn't collide with anything.

{
"Spots left: " + scene.my.SpL
}

Also, on the same box, type in this postStep:

scene.my.SpL == 0 ? {
e.this.text = "Eliminated:"
} : {}

7.) That way, the number of spots left will be shown, and when there're none left, it shows that these marbles are eliminated.
Let's face this:
Am I one of the only marble racers that spend 4+ hours on every part?
Once I spend 15+ hours on a single leg, and that's Leg 5.
IMO games will be really good if you really know how to script. Recently I started to make levels using DugRel's drones. I already made 1, but don't want to upload it until there're more of them.
It's not scripted o_0
and in RARE cases, a merging point in bottom left does jam:)
Last edited at 2015/11/05 14:31:50 by tonywongWYK